Discussion in 'Buildbox General Discussion' started by Josh (Nology Games), Oct 20, 2018.
Timeout from advanced move is not working and menujump interrupts the animation
Thanks for letting us know, I will add this to the list and will be talking to the team at a later date so I can update the statuses
How do i Add a event observer to a scene inside the world?
I dont see any option to add event observer (buildbox doesnt show event observer under logic menu on left - see screenshot posted below)
Is there a work around to add a event observer to a specific scene in the world?
The event observer is in the UI not in the world. Also, this is the wrong thread for this, we would be more than happy to help you but could you create a thread for it?
@Tekanology - I already posted a thread for this a few days ago but received no response. Thanks for all the help in advance. Below the link to the thread:
To be honest, if this 17 points can be implemented Buildbox will be really really awesome !
What a quick update that I will be speaking with the tester one on one to make sure that all of these things will be taken care of, sorry for the delay. Just want you to know what's going on so I can keep you up to date
When you set an action with Velocity Drag to whatever above zero, then the spawners (frequency time) should be affected too. Right now it's not affected hence the spawning of enemies for example, gets messed up completely when using that effect.
Done, thank you.
I've found a graphics issue on XR/XS/XS Max devices when you boot a game.
You see a black bar at the top and bottom of the Splash screens for a split second.
Is there any news on any of the current bugs listed?
As I started, I am in the process of waiting to speak with the tester in order to get full details. Until then they will remain (Pending)
There is also a major bug on XR/XS/XS Max devices where it ignores the Swipe Up from the Bottom Gesture to close the App.
It seems to be when the line indicator at the bottom of the iPhone goes transparent or if your Swipe touches a button in the game.
You then have to Swipe twice to make it leave the app.
I would love to see a haptic feedback node
The advanced follow node it doesn't work and have a bug when you drop it inside any object the 3d model disappear
also if you attach the trail node to any other node that doesn't includes the start node BB3 always crash
All issues are up to date in this thread, please be patient while we advance their status. As far as adding nodes, I would suggest creating a thread to ask as we may have members who will know how to do it. If it is a UI feature then it will need to wait until Beta 4 is released
any news on the bugs in 2.3.7? Eagerly awaiting your promised 'weekly' feedback on how things are progressing. 2.5 weeks have passed since then. Thanks!
I´m wondering why BB2 is still getting bugs There was so much bug fixing, why isn´t it ending? Am I wrong? I thought the big fixing is there to fix a bug, not to get new ones ..
Why after all this time requests bugs fixes and requests are still in pending. Is there still no updates @Josh (Tekanology)
I'm in the middle of talking to them to find out more.
It appears (even with the latest beta) collision is not being updated for scale animation objects.
It was originally mentioned as far back as July:
And here again in September: https://www.buildbox.com/forum/index.php?threads/buildbox-3-0-beta-b-2247-issues.13799/#post-76047
Can we add this to the list of bugs please? I'd argue it's expected behaviour really.
Separate names with a comma.