Buildbox 3 Materials

Discussion in 'Buildbox 3.0' started by Starman, Jul 27, 2018.

  1. Starman

    Starman Avid Boxer

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    Hey! I tried to drag in a .mtl file for the model but it showed I can only import png images. Is there a way to convert .mtl to png?:)
     
  2. wayne_martell

    wayne_martell Avid Boxer

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    I'm going out on a limb here and say you need to do it with one material and one UV set, it's not ready now so you need to stay within those line!
     
  3. jmiller8031

    jmiller8031 Avid Boxer

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    .mtl is a shader and Buildbox 3 has it's own shaders which are not compatible. PNGs are used for textures, which is just a map for colors. You can't convert a shader to a texture. Shaders are made up of textures and lighting data. Textures are a component of shaders. What you need to do is save your color map as a PNG. Use the OBJ for model data only.
     
    adrogdesigns likes this.

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