Buildbox 3 Box Collision Possible Issue

Discussion in 'Buildbox General Discussion' started by dgs_stan, Aug 1, 2018.

  1. dgs_stan

    dgs_stan Boxer

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    Hi guys,

    I am messing around with buildbox 3, and was trying to make cube rotate when touched. I made the cube to be physics object but its not really behaving as physics object. When I stop spinning in mid cycle the cube just remains in that position. I am not sure maybe I am just doing something wrong or not but I made a short video showing what I was doing maybe someone can let me know if this is a bug that collision shape is not rotating with the cube?


    Thanks!
    Stan
     
  2. dgs_stan

    dgs_stan Boxer

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    Any feedback from the BB team? Is this a bug? or am I doing something wrong?
     
  3. jmiller8031

    jmiller8031 Avid Boxer

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    Collision shapes don't seem update properly in BB3 yet. Same thing happens with a Move node sometimes. It's either a bug or they just haven't implemented it yet. You can see that the collision shape(the cube outline shape) in your video stays put while the object rotates, so when you stop, BB3 still looks at the collision shape that is flat against the plane object, so the cube doesn't fall over.
     

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