Buildbox 3 Alpha3: Friday Fun With Nodes

Discussion in 'Buildbox 3.0' started by NikRudenko, Jul 13, 2018.

  1. NikRudenko

    NikRudenko Administrator Staff Member

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    Click this button and all shapes will pop up on the screen. you can select them and move/scale/rotate as you want.
    [​IMG]
     
  2. tributorock

    tributorock Avid Boxer

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    Unfortunately after wait wait and wait i cant use the beta. When i access assets library i can´t see preview imagens from shapes and assets. If it was the only problem ok, but when i try to add and asset to objects and return back do scene my BB crashes. I think that my only hope now is wait for another beta. Another problem is with the Jump Node that does not have Jump count option to change.

    I am really sad :(

    My specs:

    Windows 10
    Acer Predator Laptop
    I7 7700HQ
    16GB RAM DDR4
    512GB SSD
    NVIDIA GTX 1060



    upload_2018-7-26_21-52-22.png
     
  3. tributorock

    tributorock Avid Boxer

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  4. AndyG

    AndyG Miniboss Boxer

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    The Assets library is pulled in from the cloud. Maybe be an internet issue?
     
  5. tributorock

    tributorock Avid Boxer

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    I don´t know. I know that if i don´t use assets library i don´t have problems but if i just navigate to it and add an assets and try to back to use BB in scene or navigate to another other option Buildbox crashes.
     
  6. NikRudenko

    NikRudenko Administrator Staff Member

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    Looks like buildbox can't download Asset Library files. I'll ping you in private
     
  7. ThinkSimple

    ThinkSimple Boxer

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    [​IMG]
    Hey, NikRudenko or the Buildbox Boxers when I import my own .obj files I never get a "start" node(You already highlighted in the picture above) so I can not activate the collision shape. Am I doing anything wrong or is it a bug? Thanks, have a good day!
     
  8. NikRudenko

    NikRudenko Administrator Staff Member

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    Yes. that is known issue (got that in a todo list). Here is a workaround for you.
    Instead of Drop OBJ directly you can use ant Shape Assets and then just replace model. Drop OBJ file on Mesh Preview to replace it.
    [​IMG]
     
    ThinkSimple and spicedbeangames like this.

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