Buildbox 3.4.7 Update: Buildbox Shop, New Zoom Tool, My Assets Tab, Improved Outliner, And More!

Discussion in 'Official Announcements' started by Hue Buildbox, Apr 21, 2022.

  1. wmfear

    wmfear Avid Boxer

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    Same here, only issue stopping me from releasing my new gameā€¦
     
  2. adrianjgomez

    adrianjgomez Boxer

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    Is this on iOS or Android?
     
  3. wmfear

    wmfear Avid Boxer

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    On iOS, at least in my case
     
  4. Tars Tarkas

    Tars Tarkas Avid Boxer

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  5. adrianjgomez

    adrianjgomez Boxer

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    This is a very old issue for some Applovin Video ads. I suspect Iron Source probably has the same issue when it plays Applovin ads. When the app returns from playing the video, it is not able to grab the primary audio channel because Applovin is non-mixable and the default for your app is non-mixable also. You should see it in the iOS console. In any case, the solution for a native app has always been to set the audio mix mode to ambient instead of the default soloAmbient like this:

    Code:
    [[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAmbient error:nil];
    You can do this in the export right after the main delegate. If somebody is willing to send me a simple (not the entire game) ios export that replicates the issue, I can send it back with the 1 line modification that should fix the issue.
     
  6. Tars Tarkas

    Tars Tarkas Avid Boxer

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    Thank you for your reply, however this doesn't fix the issue. I already have that code in my AppDelegate
    It's not just Applovin ads, it's also Iron source ads, even test ads

    I don't think it can be fixed by us.
     
  7. adrianjgomez

    adrianjgomez Boxer

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    Sadly i can't replicate the issue. If I did, I would try to fix it (even if you say it is not possible).
     

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