Hey there Creators! We’re back with a new Beta for the 3.4.X updates. We’ve resolved some major bugs in the prior Beta and have added loads of awesome new features. We’re excited to share this Beta with the community as we lead up to official launch. Check out the details below! Change Log: added: Adbox game monetization solution. added: BBWorld Export. added: New Interactive Tutorial. added: New Welcome Screen. added: Simple Backup for BBDOC files. added: Safe / Fast Game Preview. added: Proper Scale for OBJ and FBX imports. fixed: Objects with transparent textures doesn’t fade in or out of fog fixed: Keyboard Buttons Assigned to UI Buttons Not Triggering fixed: Crash on Preview in some cases fixed: Textures are missing from fbx objects after reopening Buildbox. fixed: Preview crashing after font was added. fixed: Image enlargement after Preview restart. fixed: Buildbox crashes in some cases when closing the preview window. and many-many other small and big fixes and performance improvements. NOTE BBWorld only support Portrait exports for now. We are currently working on solution for Landscape BBDOCs. Hyperwallet (service that you need in order to get payouts from Adbox) is not available at this moment. It will be coming later this week. First Hyperwallet payment won't be available until August 15th Adbox is automatically added to bottom of waterfall if ads are enabled. Users with custom ads enabled will need to add manually through project settings. BB3 Mac: https://releases.buildbox.com/build...4.1-5169_36e5db52b34bf4e4a12bcd2efc91c261.zip BB3 Win: https://releases.buildbox.com/build...4.1-5169_cbd7332b785b157b9938a3ee74f1e01a.exe BBWorld iOS: https://testflight.apple.com/join/917DGPwV BBWorld Android: coming soon
more info about Ad Monetization in BB3.4.1 https://www.buildbox.com/help/buildbox-3-manual/ad-monetization/
@NikRudenko "Users with custom ads enabled will need to add manually through project settings." How do you do this for buildbox classic? Is there instructions? AND "Adbox is automatically added to bottom of waterfall if ads are enabled." Is there a way to disable Adbox this if we use custom ads? These are the questions I need answered so we as a company can decide if we want to still use Buildbox or look for a new game engine. Thank you.
2 questions. 1. Any ETA on when the android version will be released? 2. As for AdBox, How would we get paid? Is it like...attached to our account? If a game makes say 10k using AdBox, how would you KNOW it belongs to me? I am guessing my game will have tracking and that info along with ad revenue gained would point to ME. But when payout comes, how would it be paid? Direct to bank transfer? EDIT: Cancel all that about AdBox, i see it within BB. NICE.
Right now Adbox is not working for Buildbox Classic Adbox is disabled by default if you have Custom Ads. Working on it. no ETA yet but it should be coming very soon.
@NikRudenko I have a question. I am a bit confused. If we use custom ads, we can disable Adbox? Initially I understood its added to the bottom of the waterfall and cannot be disabled. Or its added at the bottom if we add both custom and Adbox? Thank you
The iphone app crashed immediately on first launch. I exported my game to the app and it shows up in the list but when launching the game I just get a black screen with the buildbox circle in the corner. I exported my game again and now I have a duplicate of the game with the same issue. How do you delete games from the iphone app?
To delete apps from iphone you hold the app and a red dot will appear on one of the corners or an x and you can use that to uninstall the app
There is no answer from team, so the files cannot be deleted. But you can delete the app and everything will be cleared
To remove a game from your Buildbox World app, swipe right or left on the game's thumbnail. You'll then see an option to delete or add the game to the favorites list.
Hi, can you send me your games bbdoc, so I can take a look at the black screen issue that you're have? You can send it to support@buildbox.com along with the Buildbox version & build# that was used. Thanks.
There is a problem with the encryption system on latest releases 3.4.x that's why the app crashes, my guess is that a library reference is not updated properly on export. To reproduce it just export any template with encryption option on
This is the case, we are working on the encryption issue prior to launch currently. In the meantime avoid encryption to avoid the issue.
bugs report : * modules get re-downloaded every time i open up this beta * black screen on all worlds and major slowdowns occur half the times i open a project , only a restart fixes it * going into a 3d world freezes everything for like 10 secondes and even crashes sometimes (100% cpu utilization on an i7) * checking component edit mode and hitting D on component crashes the software * out of bounds texts on project settings and export pop ups * expiry date on licence is Never * the text is smaller,why? it was already hard to see / read , on that note add text size support in the script editor been asking for this for years * the view / hide animation bar is still bugged along with many visual bugs i already reported many betas back took 10 min to encounter these bugs , the whole thing feels rushed and sluggish. hope that the official release is optimized and ironed out or we'll see another 3.3.7 incident
It would seem that some of these are not occurring for most so there may be some specific set up information needed to reproduce. I'll shoot you a DM for further information