Buildbox 3.3.11 #4228 Is Officially Live

Discussion in 'Official Announcements' started by Sean Buildbox, Mar 24, 2021.

  1. Sean Buildbox

    Sean Buildbox Administrator Staff Member

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    We have another update for you Creators out there! This release is around 45 bug fixes, including stability fixes, Interstitial Sound fix, and updated logger node :)

    Fixed Issues
    • Mac: crash no longer occurs during preview after removing a parent and child asset at the same time.
    • Crash no longer occurs during preview if an asset contains a blank Scene attribute in a Sub Scene node or null in the ComponentAnimation3d function.
    • Fixed a Node Map copy and paste issue that created more copies than the amount of nodes selected.
    • In the Scene Editor Outliner, if the camera is a child of an asset, duplicating that asset no longer creates a duplicate of the camera.
    • Assets that are attached to joints in an FBX asset now appear at the proper joint location.
    • Fixed an issue that caused the Scale tool icon on the tool bar to be selected after selecting the Multitool.
    • Fixed an issue that caused Buildbox to close without a save prompt.
    • After creating a new 2D World, the camera is now at the default view.
    • Selected Scene Editor mode buttons on the toolbar no longer appear selected after moving to another world.
    • Snap mode now works in 2D Worlds
    • Fixed an issue that cause View > Scene View> Reset View to flip the view of the current Scene.
    • Crash no longer occurs during preview if an asset contains a Purchase node connected to a Logger node.
    • Crash no longer occurs if a Delay node contains an array.
    • Mac: users no longer have to force quit Buildbox after closing it with the Preview window open.
    • The Jump Brainbox now displays Jump attributes in the Options panel.
    • Assets that contain a blank Scene attribute in a Sub Scene node will no longer have blank icons in the Asset panel.
    • Fixed an issue that caused the Scene View menu on the Buildbox menu bar to appear on the Welcome Screen.
    • Fixed an issue with loading linkers at checkpoints.
    • Crash no longer occurs after using custom JS code. Instead, a JS error message appears.
    • Mac: In the Node Map and in the Script Editor, Pressing Cmd + Backspace no longer deletes the node.
    • Crash no longer occurs after importing a large amount of BBASSETS.
    • Fixed an issue that prevented State Machine Input names from being changed.
    • Fixed an issue with the right-click menu in the asset Node Map that caused attributes to overlap in the Options panel.
    • Fixed an issue that prevented Undo from affecting axis fields.
    • Fixed an issue in the UI Outliner that caused assets to appear as parented or grouped.
    • Fixed an issue that caused the Start node Name attribute to appear in the Options panel after duplicating an asset in the Asset panel.
    • Selecting an Enabled Node input now allows that node to function as if it were connected to the Start node.
    • In a 2D World, the camera icon appears in the Scene Editor after selecting the Camera in the Outliner.
    • Fixed an issue in the Asset Node Map that cause the Script Editor to shrink every time it’s opened.
    • Added Signal Limiting to the UI Joystick Move node to allow FBX animations to update properly.
    • In exported games, review requests no longer appear on top of advertisements.
    • Fixed an issue during Camera mode in the Scene editor that caused objects that are parented to the camera to be invisible.
    • Fixed an issue in exported games that stopped the game sound after returning from an interstitial ad.
    • The Logger node now prints in the following format: Log Label – Sender Node Name / Source Attribute Name : Value.
    • The Logger node Log Name attribute has been changed to Label.
    NOTE/EDIT: This post was originally for 3.3.10 but was updated to 3.3.11 to address an unconnected Node issue that affected some existing projects

    You may update within the application or use the links below:

    OSX: https://releases.buildbox.com/buildbox/current/Buildbox3.dmg
    WIN: https://releases.buildbox.com/buildbox/current/Buildbox3.exe

    As always definitely reach out and let us know any issues, concerns, or more at support@buildbox.com and we genuinely hope you enjoy this update :)
     
    Last edited: Mar 26, 2021
  2. Smart Penguins

    Smart Penguins Boxer

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    Yay! requested function is fixed!!!
     
  3. Tars Tarkas

    Tars Tarkas Avid Boxer

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    This is a great update.

    However the bug with objects with a texture with alpha is still there. Those objects don't disappear in the fog. Visually very unappealing

    I was hoping to release Cyber Drive on android since the performance seems a bit better but with this bug I cannot, the game has a lot of objects with alphas.
     
    Last edited: Mar 25, 2021
  4. Sean Buildbox

    Sean Buildbox Administrator Staff Member

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    I've been pushing priority on this. Will follow up with the team and let you know when we can expect this resolved
     
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  5. Tars Tarkas

    Tars Tarkas Avid Boxer

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    Thank you
     
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  6. Sean Buildbox

    Sean Buildbox Administrator Staff Member

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    NOTE/EDIT: This post was originally for 3.3.10 but was updated to 3.3.11. This release is identical to 3.3.10 but addresses an unconnected node issue affecting some existing projects. This update ensures asset nodes no longer receive a false signal from unconnected and disabled inputs. Now on the Asset Node Map, selecting a node input circle enables it and allows the node to receive a true signal when the asset is created or spawned in the game.
     
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  7. Elite Games

    Elite Games Avid Boxer

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    this.entity().setParent() function doesnot work
     
  8. Vlad-NY

    Vlad-NY Avid Boxer

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    Did you set a parent between ()?
     
    Last edited: Mar 29, 2021
  9. Elite Games

    Elite Games Avid Boxer

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    yes i am setting a parent between () as defined in Bb3 API
     
  10. volcank

    volcank Serious Boxer

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    Hi @Sean Buildbox any updates for the ad (admob) situation in android. Last time the ads were not showing on devices. Was this fixed as well?
     
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  11. SeaCake

    SeaCake Boxer

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  12. Codifie

    Codifie Avid Boxer

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  13. Codifie

    Codifie Avid Boxer

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    It looks like BB3 is using v3.1 of the Cocos2d, which may very well be the problem since the Cocos2d team claims to have fixed this issue several versions ago on Github. Currently cocos2d is at version 4.x.
     
  14. Vlad-NY

    Vlad-NY Avid Boxer

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    Assuming that this is true... Please upgrade the engine to use newer version :)
     
  15. Ivan Perfetti

    Ivan Perfetti Avid Boxer

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    @Sean Buildbox This is a very nice update but I'm experiencing a problem I've never seen before and it happens quite often: Sub Scenes tend to lose textures after saving and reloading the bbdoc; in short, aftert reloading, FBX models are all white and have no textures, it's very annoying. It doesn't happen all the times but is very frequent.
     
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  16. Jackazoid

    Jackazoid Avid Boxer

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    I've also have issues where it loses the whole FBX all together. (But also on previous versions)
     
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  17. Sean Buildbox

    Sean Buildbox Administrator Staff Member

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    Can you DM or email Support@buildbox.com with a project/example file of what you're attempting? More than happy to investigate.

    Investigating this currently as it was tested fixed but it seems the issue is still there with Ironsource. We're working on examining the issue once again.

    Any additional details that might lead to how this occurs would be greatly appreciated
     
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  18. Jackazoid

    Jackazoid Avid Boxer

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    Yes of course:
    It looks like, at least on a Mac, it mostly happens when the software crashes, by abruptly closing and also as mentioned by Ivan Perfetti when reloading a project. In my opinion the Buildbox software does not take enough time to properly shut down without causing "harm" to the file.
     
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  19. Ivan Perfetti

    Ivan Perfetti Avid Boxer

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    @Sean Buildbox Yes, crashing definitely causes harm to the BBDOC, at least to the FBX files inside it; I'd like to point out I've experienced the problem without crashing as well, it looks like saving may cause this type of problem as well, even if there is no crash involved. As a side note, I'm working on a PC with Windows 10.
     
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  20. Jackazoid

    Jackazoid Avid Boxer

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    Did you figure out how to recover the FBX or did you use a backup like me?
     

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