Where is the scene path and stick to path. And how do you get the character to follow the rotation of the path. And when I add a texture to the path, nothing shows up??? @NikRudenko
This looks like an attribute used to test the template when creating it and is safe to delete now with no effect to the game. Or you can use this attribute for logging number of jumps and producing the score
I know this sounds weird but the score doesn't show on my mobile phone when I test it! Is anyone successful displaying their score?
When we rename a node it's easy to lose track of which node it was from in the node menu. @NikRudenko can make it so when a Node is selected (highlighted) it's also highlighted in the side menu. I'll post an example.
@AlexBB I am also facing the same issue. The text is displaying on in BB3 Preview but it is not displaying in iPhone after export. When we tried with the previous build, the text is showing in iPhone.
LABELS DON'T APPEAR AFTER EXPORT Don't know if anyone else is having this problem, but labels don't show up for me when after i export to xcode and run it on my phone. No text labels or score labels show up at all. Is this happening for anyone else? Obviously it's a big problem, can't really make a game without score. Nik, what can I do?
Event Observer is only working for GameOver. It is not working for anything else. I have tried for all Session Points Total Points Best Points Session Distance Total Distance Best Distance This is important for my game.
Hi, Thanks for the update, but all my game problems still there: - Pause button doesn't work. - Play sound after defeat doesn't work. - Game Over Works fine for me, but I can still play while the game-over menu is active. It doesn't pause the current world.
Lots of fixes & changes were made in Beta 2. This was not meant to be a finished product, so there will still be more needed fixes, but we are surely getting closer. Maybe in the next update those fixes will be made for you.
Yeah, I understand. I kind of fixed that sound problem using a delay connected to the 'remove' node. But I'll have to wait for new updates to see if the other problems can be solved. Thanks