Buildbox 3.0 Alpha 3

Discussion in 'Official Announcements' started by TreySmith, Jul 8, 2018.

  1. NikRudenko

    NikRudenko Administrator Staff Member

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    Yes. Right now it involves some scripting but not too bad :). I'll make a separated forum post on how to do cross asset communication

    Ok. Thanks. Yes we do have some shadows issues on MacBooks with Integrated only video cards (like MacBook Pro 13 inch or MacBook ) We are looking in to it.
    However on iOS shadows works good and without any artifacts.
     
  2. thatguyminib

    thatguyminib Serious Boxer

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    Awesome! That would be really great to see how that works in action since, from what I have heard, there is no documentation on the javascript yet.
     
  3. thatguyminib

    thatguyminib Serious Boxer

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    Lol did you purchase the Master Collection though?
     
  4. AndyG

    AndyG Miniboss Boxer

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    Any word on whats the plan for BB3 with Docs? Tutorials? Videos? etc.
    Its come a long way since the simplicity of BB1 and it's not just about BB3 going to the next level but everything else has to follow with it to support it.
     
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  5. thatguyminib

    thatguyminib Serious Boxer

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    Once I get my hands on Beta I will for sure be trying to create some tutorials for everyone :)
     
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  6. jmiller8031

    jmiller8031 Avid Boxer

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    Is there a way to access the various preexisting classes and functions inside the built in IDE to see what they can do or will there be an external reference at some point only? Also, if we create custom nodes, can we have them readily available if saved in a particular folder or do we import them every new session?
     
  7. bmsingha

    bmsingha Avid Boxer

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    yeah
     
  8. bmsingha

    bmsingha Avid Boxer

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    @NikRudenko @Andy Hey guys, one quick thing to be confirmed, currently there are ad networks available in console but no advertisement slots to place the keys, any idea when it would be allowed? I am sure maybe it can be a silly question as it would be available only in fully furnished version but still would like to know
     
  9. Jackazoid

    Jackazoid Boxer

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    Also getting bad shadow in MacBook Pro (Retina, 15-inch, Mid 2015)
     
  10. Christoph

    Christoph Miniboss Boxer

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    I renamed my Buildbox 2 application into Buildbox 3, but when I open it, it still opens Buildbox 2. Is this a bug or am I doing something wrong?
     
  11. Rebel Studios

    Rebel Studios Avid Boxer

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    So meaning if we were to generate a build for iOS devices the shadows would be ok? Hope this previewer issue on older Macs can be resolved soon :)
     
  12. bmsingha

    bmsingha Avid Boxer

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    In most of the presets, as the game progresses, the game starts lagging and slows down, is this something that we need to fix or is that a bug? Would really like to know. Also would like to know regarding creating levels instead of infinite and if there are any videos for it?
     
  13. jcalle

    jcalle Miniboss Boxer

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    You have to put a number that you have on a plastic card. ;)
     
  14. OneHitGamer

    OneHitGamer Miniboss Boxer

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    If you install to different directory, it will still overwrite the desktop icon. Make sure both dir shortcuts are on desktop.
     
  15. NikRudenko

    NikRudenko Administrator Staff Member

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    We will share some level based templates with guys as well. And yes we are working on some performance polish.
     
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  16. Kevin W

    Kevin W Avid Boxer

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    This is looking EPIC!

    We're so ready for this ... Awesome stuff everyone @ Team BB, this is it!
     
  17. Buildbox

    Buildbox Administrator

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    Hi Everyone,

    I just got word that we will have to delay the beta event by a few days. We were planning on releasing event details tomorrow, but we have a few more tweaks we need to add to beta first. Primarily some bug fixes and android export.

    We really want to deliver the best product possible for you. We want this first beta release to be finalized enough to use heavily. We understand it's frustrating to wait, and please know we're doing everything we can to get this out as soon as possible. Thank you for your patience!
     
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  18. thatguyminib

    thatguyminib Serious Boxer

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    Fine by me! :D Would love android export in the beta!

    Just glad you guys are communicating and sharing the details with us :D @Buildbox
     
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  19. HueTheDev

    HueTheDev Moderator

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    @NikRudenko @Buildbox
    We need a way to select objects as point of interest to enable panning around selected objects/characters. as of now the panning is based on a broad spectrum or whole seen.
    I hope this doesn't further delay things.:eek:
     
  20. thatguyminib

    thatguyminib Serious Boxer

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    Great you just put us back another 2 weeks... smh lol
     

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