Discussion in 'Official Announcements' started by NikRudenko, Mar 22, 2019.
i had made this way as well but its not smooth as i should be.
thanks for sharing
@NikRudenko Hey Nik. My game keep on crashing when I attach a texture (png) to my 3d object. Is there any fix to this?
Send me BBDOC please. So I can see what is going on
Will PM you
Hi @NikRudenko, Objects can go through each other sometimes! I'm I doing something wrong or this will be fixed in the next build?
loved Buildbox 3 Role Playing Example , but still needed some fixing when the kenimatic character colides with a static objects it goes through it!
'that is due to nature of Physics engine. If Object moves too fast it can skip during physics iteration. To avoid that you need to increase Physics Sub Steps (World Settings)'
This is the answer I got from Nik in PM.
I tried it and only improved slightly
I've talked with Nik about this in the past. From what I understand, it's about slowing down the speed of the object. Like, in Angry Birds, you can't make the birds move at 1,000,000 miles per hour, they have to move at a specific speed limit. If you could do that in angry birds, then the birds could potentially fly through the boxes.
@TreySmith When are we going to have html5 export, now all the people talk about Facebook instant games and some people are killing it there a new market with hungry demand
Trey has been working super hard lately with the new build and he is still finding time to help everyone out
Also @wesam_badr while we can say that it something we are looking at, we can’t give dates anymore. However, I believe we should hope for the final release of Buildbox 3 first, as with it comes so much more potential.
Nice fix but i'm now unable to run games on every Android device I've got, even default templates won't run. Is it just me?
Before the latest quick fix there were other problems but I was able to run games, even on very old devices.
Now games won't run at all, just crashes immediately after launch.
By the way games works fine in the preview and exported as windows .exe.
I currently work on Windows 10 with a Ryzen based PC and using latest Android Studio.
I'm facing same issue after installing the fix.
For anyone who is facing issues with playing the templates on a android device, send the BBDoc to email@example.com as we will be able to see any issues and make sure that it is not something that will keep happening
Howdy... .I skimmed this thread. Sounds like many troubles with this build.
Have they been resolved? Caching of templates? Crashing on startup...
Is the 3044 build linked in the first message of this thread still the latest?
I'm working on Mac.
Lastest build is on the 5th page. (Build #3049)
@DanFarfan Build #3049 is the latest. I'm on Mac and not having crashes but I guess that depends on what you are doing I guess.
Also view my thread on templates here
Thanks for the new Event in the latest BB build. And we need EvenBridge to communicate between iOS and Game.
Events within the game
Event.fire( "MessageFromCube", value); // Cube Send
Event.addListener("MessageFromCube", doSomething); //Sphere Receive
Events needed between game and iOS
EventBridge.fire( "MessageFromGame", "Hello"); // Send message
EventBridge.addListener("MessageFromiOS", doSomething); //receive message
selector: @selector(doSomething: )
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