Buildbox 3.0.0.3044 Rc2

Discussion in 'Official Announcements' started by NikRudenko, Mar 22, 2019.

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  1. Bilz636

    Bilz636 Avid Boxer

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  2. nyamuk91

    nyamuk91 Boxer

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    @NikRudenko Hey Nik. My game keep on crashing when I attach a texture (png) to my 3d object. Is there any fix to this?
     
  3. NikRudenko

    NikRudenko Administrator Staff Member

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    Send me BBDOC please. So I can see what is going on
     
  4. nyamuk91

    nyamuk91 Boxer

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    Will PM you
     
  5. samadqamar

    samadqamar Boxer

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  6. imonedesign

    imonedesign Boxer

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    Hi @NikRudenko, Objects can go through each other sometimes! I'm I doing something wrong or this will be fixed in the next build?

    [​IMG]
     
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  7. Sam Jam

    Sam Jam Boxer

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  8. menanche

    menanche Boxer

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    @imonedesign
    'that is due to nature of Physics engine. If Object moves too fast it can skip during physics iteration. To avoid that you need to increase Physics Sub Steps (World Settings)'
    This is the answer I got from Nik in PM.
    I tried it and only improved slightly:(
     
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  9. TreySmith

    TreySmith Moderator

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    I've talked with Nik about this in the past. From what I understand, it's about slowing down the speed of the object. Like, in Angry Birds, you can't make the birds move at 1,000,000 miles per hour, they have to move at a specific speed limit. If you could do that in angry birds, then the birds could potentially fly through the boxes.
     
  10. wesam_badr

    wesam_badr Miniboss Boxer

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    @TreySmith When are we going to have html5 export, now all the people talk about Facebook instant games and some people are killing it there a new market with hungry demand
     
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  11. Josh (Nology Games)

    Josh (Nology Games) Avid Boxer

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    Trey has been working super hard lately with the new build and he is still finding time to help everyone out

    Also @wesam_badr while we can say that it something we are looking at, we can’t give dates anymore. However, I believe we should hope for the final release of Buildbox 3 first, as with it comes so much more potential.
     
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  12. Ivan Perfetti

    Ivan Perfetti Avid Boxer

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    @NikRudenko
    Nice fix but i'm now unable to run games on every Android device I've got, even default templates won't run. Is it just me? :confused:
    Before the latest quick fix there were other problems but I was able to run games, even on very old devices.
    Now games won't run at all, just crashes immediately after launch.
    By the way games works fine in the preview and exported as windows .exe.
    I currently work on Windows 10 with a Ryzen based PC and using latest Android Studio.
     
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  13. ketan

    ketan Boxer

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  14. ketan

    ketan Boxer

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    I'm facing same issue after installing the fix.
     
  15. Josh (Nology Games)

    Josh (Nology Games) Avid Boxer

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    For anyone who is facing issues with playing the templates on a android device, send the BBDoc to support@buildbox.com as we will be able to see any issues and make sure that it is not something that will keep happening
     
  16. DanFarfan

    DanFarfan Avid Boxer

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    Howdy... .I skimmed this thread. Sounds like many troubles with this build.
    Have they been resolved? Caching of templates? Crashing on startup...
    Is the 3044 build linked in the first message of this thread still the latest?
    I'm working on Mac.

    Thanks!
    @DanFarfan
     
  17. Hue Buildbox

    Hue Buildbox Administrator Staff Member

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    Lastest build is on the 5th page. (Build #3049)
     
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  18. PunkPuffin

    PunkPuffin Avid Boxer

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  19. Sam Jam

    Sam Jam Boxer

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    same here!
     
  20. particles

    particles Avid Boxer

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    Thanks for the new Event in the latest BB build. And we need EvenBridge to communicate between iOS and Game.

    Events within the game
    Event.fire( "MessageFromCube", value); // Cube Send
    Event.addListener("MessageFromCube", doSomething); //Sphere Receive
    Event.removeListener("MessageFromCube", doSomething);

    Events needed between game and iOS
    EventBridge.fire( "MessageFromGame", "Hello"); // Send message
    EventBridge.addListener("MessageFromiOS", doSomething); //receive message
    EventBridge.removeListener("MessageFromiOS", doSomething);

    iOS Side
    [[NSNotificationCenter defaultCenter]
    addObserver:self
    selector: @selector(doSomething: )
    name:MessageFromGame
    object:nil];
     
    Last edited: Apr 4, 2019
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