Buildbox 3.0.0.3044 Rc2

Discussion in 'Official Announcements' started by NikRudenko, Mar 22, 2019.

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  1. spicedbeangames

    spicedbeangames Miniboss Boxer

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    Check the Monetise section. There now appears to be options to unlock characters. You will need to create them first, then select the one you want unlocked
     
  2. weboha

    weboha Avid Boxer

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    @NikRudenko save gives error and doesn't save game: @HueTheDev

    [PTPlayer] - Screen On Enter: Level Up
    [PTPlayer] - [PTPSettingsController] - save
    [PTPlayer] - save JS error
    [PTPlayer] - [PTPSettingsController] - save complete

    i tried same BBDOC to Rc1 save game, its works.

    [PTPlayer] - save: {"diskId":69,"awesometext":"Good Job!","level":8,"totallevel":8,"obje":4,"score":0,"totalscore":96,"ground":{"r":177,"g":229,"b":118},"disc":10}
    [PTPlayer] - [PTPSettingsController] - save complete
     
    Last edited: Mar 24, 2019
  3. itzonator

    itzonator Serious Boxer

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    I know resources are limited, get more people on the team! :)
    More people like you can really make the difference.
     
    Gray Studio likes this.
  4. mshuraih

    mshuraih Boxer

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    unlock button in the UI still does not generate connecting joint please add that it will enable us to make different levels to advance
     
  5. luigisalemme94

    luigisalemme94 Boxer

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    I would like to know what's the status for the following features (twitted by Trey Smith months ago) on bb3:

    -scrollable menus
    -power ups
    -health/mana/etc bar
    -inventory
    -items
    -progression elements
    -menu jump
    -scene jump
    -rewards

    The tweet is dated October 2018, and was saying these features would have been in Beta 4, and that there would've been nodes for them.

    I tried to ask multiple times already, without any confirmation wether they’ll be ever added or not.
     
  6. NikRudenko

    NikRudenko Administrator Staff Member

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    Thanks for report. I'll look in to the issue.
     
    weboha likes this.
  7. NikRudenko

    NikRudenko Administrator Staff Member

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    Some of those features already implemented through Beta4 and other updates.
    We are working on tutorials and documentation to help you understand how to find them and to work with them.
    I do believe that is very important thing at this moment.
     
    viking and spicedbeangames like this.
  8. thatguyminib

    thatguyminib Serious Boxer

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    Haha how hidden are these features?
     
  9. Tars Tarkas

    Tars Tarkas Avid Boxer

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    Where is this? I don't see it. I see the same stuff as before. I am on Mac, maybe it only on windows
     
  10. spicedbeangames

    spicedbeangames Miniboss Boxer

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    In the game UI menu, there is an UNLOCK logic piece. You can use this to select characters or scenes. You will need to place a lock button over it, to charge game currency etc. It looks almost as it was in BB2
     
    volcank likes this.
  11. HueTheDev

    HueTheDev Moderator

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    InGameCurrency.png
     
    Last edited: Mar 24, 2019
  12. SAvas

    SAvas Boxer

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    When will the next version be published? Do you have a guess? I don't want to wait for months after purchasing :) We've already waited long enough and still have many bugs.
     
  13. TreySmith

    TreySmith Administrator Staff Member

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    Hey Everyone! Thanks for the feedback. As always, we're constantly reading and discussing it internally. Our goal is nothing less than Buildbox 3 being the ultimate no-code solution, and your feedback is absolutely instrumental.

    As you guys know, the hardest part for BB3 was nailing down the foundation. Figuring out how this would all fit together. How we would graduate components into nodes, what that would look like, and how they would be created. That's finalized and working wonderfully.

    What I am reading here is we simply need more nodes.

    Some of these nodes, as @thatguyminib mentioned, should be "lower level" so you have more intricate control. Some of these as @mshuraih mentioned, should be in the UI layer. As @rizwanashraf mentioned, he'd like more control over fog and a particles node. Some of the things @luigisalemme94 mentioned can be accessed VIA API, but not nodes yet, which I totally understand is not obvious and frustrating.

    The great news is, all of this is easily fixable by adding more nodes and documentation inside the software. This is our core focus right now. The more nodes we create, the less coding becomes important in the software. This and bug fixing is what we're solely working on at this stage.

    I'll be contacting some of you individually to discuss what nodes you feel need to be created (both low level and high level) to suit the needs of your games.
     
    viking, mshuraih, Bilz636 and 3 others like this.
  14. AndyG

    AndyG Miniboss Boxer

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    @TreySmith Whats the official word on Publisher SDK and integration (or not) with BB3?
     
    comicsmathias likes this.
  15. PunkPuffin

    PunkPuffin Avid Boxer

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    @TreySmith What would be great is a way to Add nodes and Smart Assets to the BB3 UI so that BB3 is easy to extend and makes those things easier to share

    Also the API is lacking a lot
     
  16. TreySmith

    TreySmith Administrator Staff Member

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    Definitely part of the broader vision. We would even like a way people can upload, and who knows maybe even one day sell custom nodes/smart assets.

    Can you clarify here? What are you not able to access that you wish to?
     
    HueTheDev likes this.
  17. Kaliterimes

    Kaliterimes Boxer

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    comment animer un personnage dans bb3?
     
  18. Bilz636

    Bilz636 Avid Boxer

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    I am looking more control over the ads appearance since bb3 announced.
    what i am looking is
    Ability to popup two or more "Interstitial Ads" from different networks
    like chartboost interstitial ad pop up first or if failed to show or fill then show admob "interstitial ad".

    and Camera cinematic view specially for showing cutscenes

    @NikRudenko @TreySmith
     
  19. PunkPuffin

    PunkPuffin Avid Boxer

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    @TreySmith Sure I’ll mention a few.

    I should be able to get and set all attributes on nodes.

    On “If Collide” nodes I need to get to the actual collision shape so it can be moved etc.

    Camera properties were lacking but I think there are more in the latest release.

    I’ve had a couple of discussions on Rotation value issues and I’m still not convinced by the answers.

    It would be nice to have a lot more functionality in the base classes for Vec3, Mat4, Quaternion I’m having to add a lot in there. You can look at three.js which I’ve taken a lot from. Seems like I’m paddling out what should be there.

    TBH I think a lot more would need to be there anyway for BB to build out nodes
     
  20. Ezreal Carry

    Ezreal Carry Boxer

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    As a programmer I find myself looking mostly at the API document but unfortunately a lot of the API is hidden and the document doesn't include a lot of the functions that are already there. I'm very thankful for having a document to look at for reference but this should be a given especially since the code editor doesn't have something like IntelliSense that is provided when using visual studio with the Unity engine.

    I hope those words don't seem too harsh as I'm just stating my opinion.

    I think that filling those gaps would attract new audience to your engine such as myself @TreySmith. Thank you for your support and updates to this engine. Keep up the good work.
     
    HueTheDev and TreySmith like this.
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