Discussion in 'Official Announcements' started by NikRudenko, Jan 31, 2019.
when i open bb2 file and convert to bb3 its crash all the time on Mac
@NikRudenko , what about Advertisings for BB3?
For instance, banners implementation. On Ad Banner and Interstitial it says "custom" is that going to be down the road? Is there any tutorial on how to add those custom adverts?
@ZackGriset Video Tutorial on CUSTOM ADS placements in UI -> video request for BB3?
Touch Move node does not work for objects with dynamic physics.
Just had a quick play with RC1 and must say first glance very disappointing. My game had been really stable with no crashes, now when playing on my iphone x it crashes every 3 or 4 games. Makes this version completely unusable.
Also I have fog turned on which shows up fine in preview but doesn't show when running on my phone.
Non of the stick to edge issues have been fixed.
You've got my bbdoc file, so please use it to sort out the issues.
@NikRudenko - Keep on pushing dude and hang in there
it did not work with my games at all ... can you explain win32 file ? i did not understand :/
On a more positive note. I love the fact the 3D World in now much quicker for zooming in and out. That'll be useful for editing my longer scenes, as that was always a tricky one using the track pad on my Macbook.
Haven't downloaded this yet, but have been waiting for the update for one single thing. A way to save progress or add checkpoints. I have a complete level based game (different worksw for each level) and would like to know if this feature has been added.
When BB downloads the modules to open up exporting - it was the same process as that. A little box will appear at the bottom right corner to download the win32 file. I am using a Windows PC so not sure if the process is better. I'm going to test now on my iMac
Thanks for the release @NikRudenko . However my BB3 game is pretty complex, but I have two major regressions with this release:
1. The path texture does not show if the path shape is set to Strip.
2. Some 3D objects do not appear. They are there in the editor, but in preview and build they are invisible.
Here is a quick file showing problem 1.
I am about a week away from submitting to a publisher. Can these be addressed quickly please?
@NikRudenko I have managed to open in the new build by removing/replacing many existing UIs attached to the worlds.
For now, the issue is in the iOS Export (All textures are missing from 3D Models but working fine Preview). Please help us to fix.
Yes - I have just run a test via Xcode and the same is happening to me, all textures are blacked out.
This issue seems be be that setMesh no longer works. The objects vanishes if you use it from the Update function (but works from Init or Start).
I am seeing some textures still, but most have gone black on a real device.
Also, and maybe I am wrong, but I thought I was able to delete .obj files from game by clicking the small lock on the image, now I am not able to delete them. Would appreciate if someone else confirmed.
Also seeing a lot of objects disappearing/reappearing on real device. Game never crashed before on device, now crashes every other play. Super unstable right now.
Got a lot of work to go for actual release. Also still no love for noncoders to be honest. I feel the node system really needs an overhaul.
Honestly, it was a LOT more stable before this version with BB2 ability, big mistake bringing BB2 into the mix this early.
I have faith, but it is what it is.
Never promise again people were expecting a final version in December you have added an extra month with zero improvements.
it take a lot of time to open and it crash a lot.
why cant we separate 3D and 2D versions, 2.3.7 is great for 2D .. Just needed one stable for 3D as well.
Buildbox 3 is more than just 2D custom coding has changed the ability of the engine by a factor of 10 meaning that you are more likely to be published and can SET trends of new gameplay.
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