Buildbox 2.3.8.2509 Beta

Discussion in 'Official Announcements' started by NikRudenko, Jun 5, 2019.

  1. NikRudenko

    NikRudenko Administrator Staff Member

    Joined:
    Sep 25, 2015
    Messages:
    176
    Likes Received:
    487
    Hello Everyone.
    Here is new 2.3.8 build that I want to share with you.

    *macOS*: http://download.buildbox.com/buildb...3.8-2509_eaf388d3d291088beccd45b73ab16594.zip
    *Windows*: http://download.buildbox.com/buildb...3.8-2509_0cd492460e662a41b0c9b95580357f0c.exe

    Change log:
    removed: Permanent Internet connection requiriments. Connection required only during file save and load.
    removed: Google Plus sign in Scope for android game services.
    added: Custom button callbacks for Android
    added: ARM64 suport for Android.
    added: Application ID field for AdMob Network
    fixed: Connected Objects Appearing Incorrectly After Restart
    fixed: Path Asset
    fixed: Bug with spash screen not being closed on startup
    fixed: UWP module compilation.
    fixed: GameOver screen issue.
    fixed: Score Share options.
    fixed: bug when only one Custom button registered.
    fixed: android AdMob issue
    fixed: android authorization issue
    fixed: issue with 'B' as back button trigger.

    Cheers.
     
    Vikas, APP-STOLZ, pijunx and 13 others like this.
  2. wayne_martell

    wayne_martell Avid Boxer

    Joined:
    Sep 25, 2015
    Messages:
    260
    Likes Received:
    74
    Thanks, great to see support for BB2!
     
  3. AndyG

    AndyG Miniboss Boxer

    Joined:
    Sep 25, 2015
    Messages:
    1,097
    Likes Received:
    901
    BOOM!!!
    removed: Permanent Internet connection requiriments. Connection required only during file save and load.
     
  4. itzonator

    itzonator Avid Boxer

    Joined:
    Dec 18, 2017
    Messages:
    381
    Likes Received:
    119
    Hey @NikRudenko , is that build solving the Banner: Null issue in Android?

    Have you gotten the chance to look into the source code?
     
  5. Jaro

    Jaro Avid Boxer

    Joined:
    Sep 21, 2018
    Messages:
    147
    Likes Received:
    35
    Many thanks !!
     
  6. DariusGuerrero

    DariusGuerrero Avid Boxer Staff Member

    Joined:
    Dec 22, 2016
    Messages:
    426
    Likes Received:
    315
    I just want to say that I was able to comply with the 64-bit requirement because of this build. Also, love that the B for back button is fixed. Perfect.

    Also, for those with trouble with APKs not opening, you have to input in the Admob App ID in the ad fields. If you dont, your APK wont work.
     
  7. steves

    steves Boxer

    Joined:
    Mar 29, 2018
    Messages:
    12
    Likes Received:
    2
    This is my thought...
    removed: Permanent Internet connection requirements. Connection required only during file save and load.
    instead of file load and save disabled, i think exporting should be online and disabled , my reason is when I am on a plane or some place where I have limited internet access, i would still like to development my game, and honestly could go without being able to export and maybe some adding new things.. i just want to be able to use it when I am offline.
     
  8. Touri

    Touri Boxer

    Joined:
    Nov 30, 2018
    Messages:
    3
    Likes Received:
    2
    i hav a question
    why it isn't possible to change package name after export?
    i know it's for security etc but why can't we at least have a choice wether we choose to export with XML or Pack? can this be possible in the next update?
     
  9. Josh (Tekanology)

    Josh (Tekanology) Head Moderator Staff Member

    Joined:
    Nov 27, 2017
    Messages:
    406
    Likes Received:
    126
    The reason we have to have the internet connection is because it is the only way that we have been able to stop people from cracking our software. Because we were able to stop them we have also been able to lower the price of buildbox by up to 70%

    While we do that know it may be frustrating to be connected to the internet in order to work, we also know that it is frustrating to have people creating cracked versions of our software. We thank you for your understanding
     
    isac cabrera and Member_Game like this.
  10. bmsingha

    bmsingha Avid Boxer

    Joined:
    Feb 17, 2016
    Messages:
    487
    Likes Received:
    195
    @NikRudenko Hey mate, facing weird issue, inspite of placing admob app ID, while exporting, still it says, need to place Admob App ID and when export part is finished, no xcode is actually found in the code exported. What can be the reason? Can you please help us in figuring out? I have attached screenshots for you guys to be more specific & clear

    https://prnt.sc/nyq0ge
    https://prnt.sc/nyq0lk
    https://prnt.sc/nyq0rg
     
    itzonator likes this.
  11. AaroArts

    AaroArts Miniboss Boxer

    Joined:
    Jun 22, 2016
    Messages:
    1,486
    Likes Received:
    787
    @NikRudenko Thanks for posting the update. Great to see the custom button fixed.

    Has the Rewarded Video Callbacks been fixed for Android when using the AdIntegrators?
    Also, will you be fixing the Animation Frame Bugs and Cooldown issues that were reported previously?

    Thanks. Looking forward to the final release.
     
    itzonator likes this.
  12. itzonator

    itzonator Avid Boxer

    Joined:
    Dec 18, 2017
    Messages:
    381
    Likes Received:
    119
    Check for weird spacing on Admob IDs, if you entered an empty space somewhere it wont work.

     
    Sean Buildbox and bmsingha like this.
  13. bmsingha

    bmsingha Avid Boxer

    Joined:
    Feb 17, 2016
    Messages:
    487
    Likes Received:
    195
    Thanks for your mention. Checked as well but still hooked up at the same spot with no results. Damn weird
     
  14. Reverse Studios

    Reverse Studios Boxer

    Joined:
    Oct 11, 2018
    Messages:
    68
    Likes Received:
    14
    To be honest I think there is a better way this is a massive draw back of buildbox and can be very bad when you do some work but then oh wait not internet an hour is wasted. First people who crack the software probably aren’t going to pay for it and why should the small percentage that pirates mean the whole community suffers. Even if piracy of buildbox is such a big issue why can we have internet connection for export? Also how do engines like Unity, Game maker and Stencyl have full functionality even off line.
     
  15. viking

    viking Avid Boxer

    Joined:
    Sep 25, 2015
    Messages:
    127
    Likes Received:
    51
    Great news
    I did export an old game with admob on iOS
    Work good.
    How to integrate the GDPR at the start ?
    Do i need a codeline in xcode or it’s admob who is deliver the GDPR for new user or do i need to desactivate the localization and make it in bb...
    Thanks
     
    Last edited: Jun 7, 2019
  16. Jaro

    Jaro Avid Boxer

    Joined:
    Sep 21, 2018
    Messages:
    147
    Likes Received:
    35
    What does it mean ? :” do i need to desactivate the localization”. Do you mean about itunesconnect app localization ?
     
  17. Brandon Humfleet

    Brandon Humfleet Boxer

    Joined:
    Aug 14, 2018
    Messages:
    65
    Likes Received:
    20
    can you make it so you can have buildbox 2 open when you have buildbox 3 open?
     
  18. viking

    viking Avid Boxer

    Joined:
    Sep 25, 2015
    Messages:
    127
    Likes Received:
    51
    In admob dashboard...
     
  19. Jaro

    Jaro Avid Boxer

    Joined:
    Sep 21, 2018
    Messages:
    147
    Likes Received:
    35
    Thanks :)
     
  20. Rusted

    Rusted Avid Boxer

    Joined:
    May 24, 2017
    Messages:
    114
    Likes Received:
    32
    haha...they just dont get it. so now we wont have to have a constant internet connection to open the software....but still cant load or save a file we are working on, but hey...at least now we can open the software....even if we cant use it...brilliant workaround the issue.
     
    Appossible and rizwanashraf like this.

Share This Page