Buildbox 2.3.6 Pre-release With 3rd Party Sdk Hooks

Discussion in 'Official Announcements' started by Andy, May 26, 2018.

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  1. Andy

    Andy Miniboss Boxer

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    Sorry, we got this... there is some confusion over here. ;-)
     
  2. Lamora

    Lamora Avid Boxer

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    No problem ;) i also pointed some other bugs in this topic
     
  3. Benfont

    Benfont Avid Boxer

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    Hey guys I can't change the color nor the opacity of particles in this version - is this a bug?
     
  4. Lamora

    Lamora Avid Boxer

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    Look on page before :)
     
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  5. Andy

    Andy Miniboss Boxer

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    Fixed, will be released within days.

    Should have the MoPub example ready for this release as well.
     
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  6. Benfont

    Benfont Avid Boxer

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    Thanks Andy,

    One more thing for this version:
    My score keeps getting reset when I leave a certain UI screen. I checked the worlds and I have none selected as reset (coins, or score, or distance) - is this a bug? I can't also keep track of the current score.
     
  7. AaroArts

    AaroArts Miniboss Boxer

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    If you leave an App during a game, then reopen the App, 2.3.6 no longer Pauses the game.
     
  8. Andy

    Andy Miniboss Boxer

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    Please send an example to support. There is no way that I speculate about what is happening without seeing your setup.
     
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  9. Andy

    Andy Miniboss Boxer

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    Android? iOS? Both?
     
  10. Rebel Studios

    Rebel Studios Avid Boxer

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    Also not to forget problems with connections & paths logic. We have already highlighted the issues with our bbdoc to @theseanjonathanconnor :) Thanks @Andy
     
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  11. AaroArts

    AaroArts Miniboss Boxer

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    Sorry. On iOS. I don’t have Android, so can’t check that.
     
  12. Christoph

    Christoph Miniboss Boxer

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    Another bug is with spawners and time. If you put a spawner object into the default animation and then you put the same spawner object into an advanced move, their behavior is different. Objects get spawned much slower in the advanced move. A good example is by adding a bullet into both animations and compare the behavior. Same happens with character default and character advanced move animations.
     
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