Hey guys, Buildbox 2.3.3 is live. It is available via auto-update and direct download from the official links in your license email. NOTES: Starting with 2.3.0, files from newer versions of Buildbox will not load into older versions of Buildbox. We've fixed some old legacy issues with the deletion thresholds. In most instances, you will not see a difference, but the tolerances are tighter now which means you should be able to reduce the thresholds in most instances and possibly increase your game performance. It's possible for some game rotations you might need to make some small adjustments to existing games. Let us know of any situations where you might be adversely affected by this. The setting for UI nodes "Stop BGM on Death" preserves the classic behavior that is no longer possible now that we have a close animation. You can now have access to scores from the code for use with 3rd party SDKs like analytics. The usage will be described in the Game Analytics document that @ZackGriset is updating and will be available soon. Changelog Code: 2.3.3 added: automated crash reporting for Windows app added: option to stop BGM at death added: ability to copy groups added: allow access to scores (PTPScoreController.h) fixed: imported graphics being deleted from project fixed: score label displayed if layered under background fixed: not able to properly set controller keys is settings fixed: scene editor snap grid not restricted to scene editor fixed: Android share not displaying screenshot fixed: moving objects with arrows not snapping in just one axis fixed: Win export not saving unlocks fixed: not showing character after unlock fixed: sounds not being removed from BBDOC fixed: issues with action sounds fixed: multiple objects not pasted together in layers fixed: HeyZap reward issues fixed: issue with deletion thresholds and window dimensions As usual feel free to report any issues here. If you want the quickest support please email email@example.com as we always prioritize issues that come in through the support email.