It’s interesting what you guys are saying. I have advanced moves that sometimes work and sometimes not. In general I have this feeling with 2.3 that things are not constant. Sometimes things work one way, then another. My game has a ball bouncing around and there are a lot of small objects where it rebounces. Sometimes it simply doesn’t see them. And rebounces wrong. It’s a hit and miss and my guess this has all to do with the collision shapes. Sometimes they are not recognized or are somehow moved. I can’t say for sure but it drives me crazy. But at the same time I’m unable to reproduce a clear example of it either to showcase to the team.