I have been trying to export my game via Xcode however it keeps throwing the following errors. I was wondering if anyone has seen this before and if so, what was the fix? Thanks Undefined symbol: _VTDecompressionSessionDecodeFrameWithOutputHandler Undefined symbol: _kVTDecompressionPropertyKey_PixelBufferPool Undefined symbol: _kVTDecompressionPropertyKey_PixelBufferPoolIsShared Undefined symbol: _kVTDecompressionPropertyKey_OutputPoolRequestedMinimumBufferCount Undefined symbol: _VTSessionSetProperty
Hi Sean, Please see attached my XCode screenshot. I have used buildbox for another game and then exported to IOS and built it and that worked fine so not sure what is diferent this time. They were only a few days from each other. On another note, I tried to update buildbox on my computer and I keep getting the system limit reached error despite only having it on two computers, but a few different versions. I don 't need to use it on my windows PC any more. Thanks Angus
Hi @Sean Buildbox I would really appreciate it if you would be able to look into this and my licensing issue on buildbox. Thanks Angus
try exporting with buildbox again. this happened to me once or twice and my theory was that i need take like an extra minute before opening it with code. might be wrong though. it's just a theory
Hi, Thank you, I have tried to do that a few times but still nothing. I hadn't realised but my subscription was on an old card and wasn't actually being paid. I then tried to upgrade my account but there was an error with the payment system so I had to do it on another account. As my project is in BB2, I need to change my license to BB2 from BB3. Also, I can't login to my new account on my computer (I have tried deleting the com.buildbox.eightcell etc.) but that didn't change anything. I am getting quite frustrated with the support as they are not very good at replying to emails to fix a (seemingly simple) Issue. Thanks Angus