Brucelee Dragon

Discussion in 'How Can I...?' started by byaliozer, Jun 10, 2018.

Tags:
  1. byaliozer

    byaliozer Boxer

    Joined:
    Dec 25, 2016
    Messages:
    4
    Likes Received:
    1
    https://play.google.com/store/apps/details?id=com.ketchapp.brucelee

    I'm not sure if this game was done with Buildbox. I am working on Buildbox for over a year. But this game does not seem to be possible with Buildbox. Was this game really developed with Buildbox?

    Please answer my questions:

    1-) After pressing the Play button, the game character is beamed and is on stage. How is this done in Buildbox? I want you to start the character by beaming.

    2-) Character suya dying thought. The water effect is coming out. The dust cloud comes out of the wall. I understand the dust cloud. The character has added a dust cloud to the dying feature. But how does the idea of water come out of the water effect? I did not get it.

    3-) Takes a diamond and goes to a different game. Dragon game. He then continues where he left off. How that happens?

    I can not believe this game was made entirely with BuildBox. If so, you still have so much to learn :)
     
  2. brakewind723

    brakewind723 Serious Boxer

    Joined:
    Oct 3, 2015
    Messages:
    583
    Likes Received:
    506
    All mentioned can be done inside buildbox currently.

    1) Creatively using animation editor inside the menu ui, combined with either advance moves or action inside the game world.

    2) There is a collision in the water that triggers that dying effect. Most of the visual aspects are achieved in blender and photoshop.

    3) Use menu jumps
     
    Walid and viking like this.
  3. wesam_badr

    wesam_badr Miniboss Boxer

    Joined:
    Oct 10, 2015
    Messages:
    1,063
    Likes Received:
    479
    what I liked is the way the dragon move is their a way to implement it in current buildbox
     
  4. Jackazoid

    Jackazoid Avid Boxer

    Joined:
    Sep 7, 2017
    Messages:
    120
    Likes Received:
    47
    In the email from Buildbox it says: "The game was made with a prototype of Buildbox called Buildbox Next, and it's actually in 2D, but built with nodes."
     

Share This Page