Hello, I am still moving up the learning curve on how to use buildbox. How can I make a character bounce on an enemy /object continuously until the health of the enemy is zero and bursts in an animation. When my character lands on the enemy/object it does not bounce as its initial movement was instead It sticks to the enemy till the enemy dies. Please help find a work around this. Thank yo
Found how to do it. I added an advancement movement on my character that activates on collision with the enemy. Then set the advancement movement to a linear new linear velocity of your choice on the y-axis and a timeout of 0.05 so it creates a bouncing effect. Hope it helps someone