I have given an action gameplay for bouncing a character. Duration is 0.01 only but sometimes character continuously bouncing. I don't understand why this is happening. can anyone help me?
Try using a transform logic piece that over rides the bounce - just to make sure. Place it just infront of where you want the bounce to stop and big enough so your character can pass through it.
Thank you for replying. Actually this is happening while i kill enemy after jumping on it using this solution. So sometimes only bounce is not removing. and as u said to use transform logic but i can't use because enemy is moving enemy.
Have you tried to attach the transform logic piece using connections? It will then move when your enemy moves. You just need to play around to place it in the correct area where your character lands/jumps etc. Drag in logic piece. click on your enemy, click on connections, then drag connector from enemy to logic piece. Turn on debug mode to see it moving and make sure it works.
Logic pieces affect object properties. To affect character properties, gameplay actions can be used, or advanced move (which can be tied to object collisions)
Yes, you are right Heathclose, Actually i didn't had that problem yet now again I'm having same problem. Can you explain ur solution? Thanks
Hello Heathclose, Can you please explain your solution ? I am having this trouble too much now. Thank you.
You drag in an image as an ACTION(if its visible to the player, make sure its a good one, but if its not, then the image doesnt matter) - Then highlight the image in the Actions panel. On the right side, the Action options - select GAMEPLAY Further down, you will see attributes to change the game play world and character. So adjust the bounce method you desire here. In the Game world, select the image you dragged in - click on the image pen icon to edit it, setting its opacity to 0 (if you dont want the player to see it) - making it big enough so your character can interact with it/overlap etc.
Try to update to 2.2.5 and see if it is still not working. There was a fix: jumping issues with gameplay actions So if it is a bug in 2.2.2 it could have been solved in the meantime.