I have a racing game where the character passively gains speed proceeding to the top of the screen in portrait mode. (think of something like Spy hunter). I have the bottom of the screen kill the character by changing the camera bar to "red". What my problem is, is that when i hit a fixed platform with collide and no destroy, it prevents my character from moving (which i have working as intended) but when the character goes to the bottom of the screen this way, it DOESN'T kill them anymore. So i can kill them by manually dragging the character behind but these fixed platforms don't do so, which is what I want them to do.