Birdy Blockz is my first game of 2019 and is now available for pre-order on the AppStore here. More information about the game can be found at https://AaroArts.com/ It started out as an endless brick-breaker style game, but quickly evolved into a casual stage-clearing game with over 100 levels. It also includes a bonus pong-style infinite mode (just for the fun) and a frenzy-mode that's unlocked once you've progressed through all 100 stages. The primary focus was to create a satisfying game that includes an element of progression. I would love to know your initial thoughts and feedback. Of course, any pre-orders are appreciated Pre-order here. Have a good day. Thanks.
@AaroArts Hi,As usual looking forward playing this game I first thought of making similar game i.e when i saw @swiftcurrent video on generating random coins.But changed later. Just a question.How does the character gets defeated?Is it by touching spikes like Don't Touch Spikes Game?Curious on seeing a scene on the video where its filled with lot of points blocks
Thank you Yes, the Character is defeated by touching the walls. So the further you get through a level, the more challenging it becomes It’s more satisfying than difficult though.
Find out more information about BIRDY BLOCKZ with some behind the scenes screenshots at: https://www.AaroArts.com/BirdyBlockz
Hi,Downloaded and played the game on the release date itself.Here is my suggestion.I noticed that every time a level completes a new UI with congratulation msg appears and on clicking next it takes to another UI with next level button.What i suggest is after congratulation msg UI take it directly to next level.Btw its really challenging especially when infinity block shows