Now that Buildbox 3 release is getting closer and closer, I would like to know if the 'publisher ready' approach is still in place and that we will have ways to use Buildbox 3 for the top 10 publishers in the market. This mainly means custom SDK integration (some of them are only available as unity assets like Voodoo sauce so a direct collaboration with Buildbox and these publishers will be needed) and industry standard SDKs (like Appsflyer or others). And if they can be added, will we be able to not only add them with the basic setup but will we be able to add them within Buildbox (not afterwards in Xcode or Android Studio) in order to trigger certain events in specific places, including gameplay events? And on the other hand, will we be able to build our games with something that works similar to procedural generation of levels in Unity? Or how will BB3 resolve randomization and level creation for hyper casual games that depend on endless gameplay with level progression? Will we be able to use smart assets like prefabs for example? I remember Nik saying that this would have been part of beta 3 but that wasn't the case. And I think it is not the case either with beta 4. Hope we can get an official reply to this since I'm feeling that after a year of development the advertised hyper casual engine still is not able to really step up in this regard, but maybe I'm just missing all the important stuff so please correct me if I'm wrong.