I have been making a game using the BuildBox 3 beta build 2250 that involved rolling along a road, like Color Road does. What I have found is that the further along the road I get, the more the graphics glitch until eventually the game crashes. This doesn't take long, usually minutes. Here is a photo of how the shading and shadow of my main character is affected. I believe this is because resources are being consumed but never freed by the engine: How can I free up the level resources from objects that have gone past the player and gone off screen.