Has anybody else realised that a 2d physics game can't work in BB3 as it stands. Using 3D physics with a 2D camera does not give the correct results. It needs a specifically 2D physics engine. Simply rendering an orthogonal side view of 3D physics gives a "flattened" view of things happening in 3 dimensions. I have tried restricting translation & rotation in one of the dimensions on a per object basis, but this gives incorrect results. I am very interested to hear any ideas about this, especially from the Buildox Dev team.