So I'm just curious to see how game development is going for people who have been working with BB3 alphas and now beta. This isn't a complaint because I realize that BB3 is still in beta, but it feels like there are numerous limitations when compared to BB2 that make it very difficult to create an innovative game that utilizes the new node system. Yes the Node system opens up a great amount of new possibilities, but without checkpoints, menu jumps, points separate from coins, timed spawning (bullets), actions as power-ups, and all of the logic such as portal, transform, and path I feel very limited. If I'm wrong, I'm curious to hear how developers are getting around my perceived limitations. My "limitations" may very well be my lack of knowledge on how to utilize the new node system. and I look forward to learning otherwise.