I'm getting ready to send my game to get compiled and was hoping for some advice on ads. HeyZap seems to be the simplest option. Makes it look like I only have to enter one "Ad Network" ID in the adverstisments section of BB. Has anyone tried just HeyZap and then verified it worked in an Android build and Apple Build from the same bbdoc? I would love to hear how the mediation worked. I really like the idea of entering one ID, and then managing all the other ad networks through HeyZap. Thanks!
I had trouble getting hayzap to work with android. The game kept crashing. I finally just went with chartboost and admob and haven't had any crashing with those.