When i start game in Android Device, my game is very slowing, but when i start in preview Buildbox 3, all ok. I don't use nothing special in my project, but when i test in android device, my game is very slowly. How can I optimization project for android device? Everything was optimized, starting from atlases, ending with optimization in effects of affects
I spoke to support before about the performance of 3D games on Android and they recommend using flagship level devices to ensure a comparable level of performance with iPhones. Ensure your game is fully optimised (remove shadows from objects, get rid of any unused assets, optimise atlases etc) and test it on something like a Samsung Galaxy S8 or higher if possible. Low end devices just won't cut it. Alongside testing on real world devices, use Bluestacks as well. They have a range of android devices to emulate to give a general idea of how it may run. Good luck!