Ai In Buildbox

Discussion in 'Buildbox General Discussion' started by patostar, Jun 19, 2019.

  1. patostar

    patostar Avid Boxer

    Joined:
    Jan 27, 2018
    Messages:
    450
    Likes Received:
    78
    When are we gonna have AI in Buildbox? It's a very important feature to have, to make enemies follow the character or attack when the character comes near them etc...
     
  2. whitedogapp

    whitedogapp Avid Boxer

    Joined:
    Oct 8, 2015
    Messages:
    281
    Likes Received:
    60
    this is only thing I am waiting, 40 years old games have AI, and this in this time they hadnot eny good engines :D :D
    please @Sean Buildbox
    @TreySmith
    @NikRudenko
     
    patostar likes this.
  3. Rusted

    Rusted Avid Boxer

    Joined:
    May 24, 2017
    Messages:
    133
    Likes Received:
    38
    Im sure it could be scripted...or maybe it is or will be in one of those processing nodes.

    it should be as simple as an object waking up based on distance and the accelerate or move towards actors X/Y position at speed X. this is also good to have an object or enemy fire at the actor...making for what appears to be an AI moving towards...pausing and then firing towards actor. "relative to scene or actor stuff.

    I might add that an option to create drag would be good as well so if actor is moved, the object or enemy would slightly curve and arc around to change back towards actor. One might even call it the actors persoanl gravity field...like a black hole around the actor.....its a basic expression in GameSalad...it would be a good function for BB
     
    Last edited: Jun 19, 2019
    patostar likes this.
  4. wayne_martell

    wayne_martell Avid Boxer

    Joined:
    Sep 25, 2015
    Messages:
    282
    Likes Received:
    90
    Does BB3 have raycasting ???
     
  5. PunkPuffin

    PunkPuffin Avid Boxer

    Joined:
    Sep 27, 2018
    Messages:
    285
    Likes Received:
    191
    @wayne_martell Not really. I recall something in the API but it only ever returned a boolean for me. So nothing to the level you would need.
     
    patostar likes this.
  6. wayne_martell

    wayne_martell Avid Boxer

    Joined:
    Sep 25, 2015
    Messages:
    282
    Likes Received:
    90
    That's a must have for AI enemies :(
     
    patostar likes this.
  7. JSeeger6

    JSeeger6 Boxer

    Joined:
    Aug 29, 2018
    Messages:
    93
    Likes Received:
    11
    Any update on this? Can we import trained AI assets from Blender, Python, etc.?
     

Share This Page