Specifically, how was the control scheme on the pit achieved using Advanced Move? I have been trying to emulate it with no success. The Pit was great by the way. I'm sure it will beat the top charts again.
I've also had no luck with Advanced Move, unsure if it's not working yet or we're just "doing it wrong"… Some tutorial videos would really, really help here
You need to add "Character Button" in UI and change Action to "Component Action". I'm guessing that is the piece you are missing.
I think some tutorial videos on a lot of things would help a bunch here, I'm starting to feel lost But I do love the depth in changes, I just have to learn them.
@Andy thanks, but I am not missing the character component button. Here's the thing so far: I have the char component button. I press it and I can perform the advance move on my character. Sample, slide. However, upon release, the default animation sprite for the character disappears. What's left is the default collision shape. And how does the character in the pit jumps upon "release". I tried Ghost jump but it seems to be a shortcut to Buildbox Crash.exe for now
@Jayson at this point it becomes slightly more difficult to help through the forum, I'd suggest send an example BBDOC to support@buildbox.com and we can go deeper into this if needed.
Hi Andy, Definitely we need detail tutorial of how to use new features and game play settings, otherwise we are wasting lot of time to just to figure out how it works..
Tutorials are coming. Part of the point with early access is to find out what the community needs so we can make sure it's available for the official launch. Early access users will have access to documentation as it becomes available.