Hi, I'll start by saying english is not my first language and I've got a lot say and ask so I'll do my best to express myself as clearly as I can. So, first thing first I just discovered BuildBox and it looks amazing, at least with a lot of potential, for that I've got say good work and keep it up. Sadly my second point will be about my two firsts deceptions (disapointements). 1. The price... Too damn high; 99$ monthly, a litlle bonus for an annually payment or 2 675$ for a full licence!!! Seriously!?!? I know that you target people that can't code and I know that you are only 15 in the team, I'll take that in consideration... but still. Unity is free (except the package with services), and if I don't want to code I can buy Visual Scripting plug-ins between 50$ - 250$. I made a wishlist of all the assets that I could want and it goes up to 1 000$ max. Unreal is free and with a Visual Scripting tool for the people who can't code. If you really want to make a breakthrough you will have to change your business model. Take for exemple Adobe Illustrator it cost 19$ a month or 240$ annually. A huge company with a lots of revenue and big teams. But there is Sketch from Bohemian Coding (https://www.sketchapp.com/) or Affinity Designer of Serif (https://www.sketchapp.com/). They are like 99$ and 70$ one time fee for a lifetime licence. Made up with a very small team. That is the way if you want to make a difference, a new way for creation and a damn good price (democratization). You should do a freemium like business model; Versions: LITE = Free with some restrictions, maybe a STANDARD = 250$ - 500$ with less restrictions and maybe a PRO = 500$ - 1 000$ with all features no restriction. And put up packages like a discount for blocks of 10 licences, etc... I read in an interview with your PR that you think about free version that is good. 2. The second negative point is there is no roadmap of what's coming in the future, near and long shot. And that you close features request to the ones whos got a paid licence, honestly because of the price and because I don't know what are your intentions I'll not pay for it and for what I read on some forums pages or youtube comments I am not the only one. QUESTIONS/REQUESTS: because I don't have access to a Roadmap and Features Requests I'll write here. I am an interactive and immersive experiences designer (I study in experimental media in Montreal I am finishing a Master Degree (it mostly installations), I studied and did some mentorat in Video Games and now I am working as a UX designer in a web agency). Here is the thing I want to go indie and to help me out I am looking/searching and shopping tools for my workflow. One of the biggest frustration is that often we need a lots of tools and a big pipeline of tools. What I want to do is video games mixed with immersive and interactive installations. I want to think outside of the box (or the screen, what I mean is I don't want to make games only for mobile/tablet, console or PC's) I want to transform an environment in a gaming interface. 1. Does your engine will only do 2D and 2.5D videogames? Will you go to a various kind of games? Check this one out: http://spark.tools/. 2. Will BuildBox will go to 3D games, not necessarily as heavy as Unreal of course (if you want to go for it but...)? 3. Will BuildBox be able to create a various types of games (turn based RPG and strategy, RTS, FPS, Third person, etc... etc... etc...)? 4. BuildBox seems to have a lots of potential and not only in videogames, but for wearable/mobile/tablet apps, interactive and immersive installations (very popular in advertising/marketing, festivals, events, museum and galery), Internet of Things (a business with trillions of dollars potential, http://www.bloomberg.com/news/videos/b/f329fe55-53ef-46a2-abe3-fdbc6c411617), VR/AR, etc... Will BuildBox could become a Multi-Platform & Transmedia Engine? 5. Will we be able to create our own nodes or features? Here's some tools that I worked with or know that can be a lots of inspiratins for you guys; Max 7: https://cycling74.com/ A node based or visual scripting tools that permits yu to design and develop a lots of different kinds of interactive experiences. Very popular in installations, arts and even science. A lots of artists and designers are using this tool. (a very small team like 12 or 20 people behind this) I know that you'r visual scripting is mostly for menus or worlds, but you can see this more like an inspiration. Touchdesigner: http://derivative.ca/ Similar to the first one, but more powerful for videos and visuals experiences. For interactive/immersive videos I suggest to look for this two's made by HonkyTonk in Paris: http://www.klynt.net/fr/ http://www.wondavr.com/ It could be nice to have some built-in tools like what this tools can do: http://fr.esotericsoftware.com/ (2D animation, but it could be nice to do 3D ones too, and maybe some compositing) http://www.madmapper.com/ (videomapping) https://resolume.com/ (videomapping, it could be awesome to get built-in features for videomapping for the pepople that would want to project their games or experiences or make a multi monitors experiences) For apps design and developping : https://www.flinto.com/ https://www.invisionapp.com/ http://www.adobe.com/products/experience-design.html UbiartFramework or even Snowdrop of Ubisoft can be an inspiration (originally Snowdrop had a small team) I really like your approach but like I said the two things that stops me and I think I am not alone is the PRICE and the limitations (I know you are a small team and it is a young tool, I just want to know where you guys are going that's it) What my pipeline looks like is this: Unity for my engine Plugins to Unity to upgrade it: For my UI design : https://www.assetstore.unity3d.com/en/#!/content/47163 For Arduino (electronics and Internet of Things) : https://www.assetstore.unity3d.com/en/#!/content/62912 For my scripting : https://www.assetstore.unity3d.com/en/#!/content/3535 For dialogues tree : https://www.assetstore.unity3d.com/en/#!/content/11672 For some buildings 3D modeling : https://www.assetstore.unity3d.com/en/#!/content/7292 For Tech Trees : https://www.assetstore.unity3d.com/en/#!/content/14052 For Group AI : https://www.assetstore.unity3d.com/en/#!/content/13372 For videoplayback : https://www.assetstore.unity3d.com/en/#!/content/10032 For SVG/vector based design : https://www.assetstore.unity3d.com/en/#!/content/38258 For Visual Scripting : https://www.assetstore.unity3d.com/en/#!/content/59656 FOr my 2D I have to intention to ditch Illustrator for Affinity Designer. FOr the 3D Blender or maybe Maya LT. For the videomapping madmapper. Check out this too : http://syphon.v002.info/ Spout is the Windows one.