As you can see here in editor mode the collision shapes and scale of objects looks perfectly fine: But in test mode things get messed up: I don't know why is this happening, Also I have that wheel linked to all 3 objects below it, and I gave it velocity of -5 on the X, but it moves for a while and then stops completely, despite having Velocity Drag at 0 in game settings, I want it to keep moving in it's direction.
Hmm, not sure if this will help but: - what is the game direction? - What is the camera view settings Reason why I am asking is it appears the STOP happens when the spike hits the left edge of the screen
Does not make any sense to me. By default you need a character on scene to test your game so are you saying you did not include a character at first?