2.2.9 Sound Affects Not Playing

Discussion in 'Technical Discussion' started by AaroArts, Jul 11, 2017.

  1. AaroArts

    AaroArts Miniboss Boxer

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    Hey,
    So, I've just noticed 2.2.9 no longer allows two sound affects to be played at the same time.
    So if you collect a point and collect a coin whilst the sound effect from the point is still playing, the first sound effect stops and doesn't finish playing.

    Also, if you go through a portal, it stops any current sound effects that are playing...

    It works in 2.2.8 and 2.2.9beta, but not in 2.2.9.
    I'm using Mac with latest OS.
    I'm going to have to build in 2.2.8 and export in 2.2.9beta :(

    :( It's really messed up my platforms, of which I have 40 :(
     
    Last edited: Jul 11, 2017
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  2. Andy

    Andy Miniboss Boxer

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    This might possibly be because when an action ends the start and idle sounds should quit. We did do some work around what happens when an action is ended. We might need to take another look at what is happening here.
     
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  3. AndyG

    AndyG Miniboss Boxer

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    +1 for me. More or less the same thing. When the first sound is playing its immediately cut off as soon as the next sound starts. Testing on 2.2.8 this is not an issue! It allowed overlap of sounds.
     
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  4. Andy

    Andy Miniboss Boxer

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    Are they sound effects on actions?
     
  5. AndyG

    AndyG Miniboss Boxer

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    Yes indeed. Music is AOK.
     
  6. Andy

    Andy Miniboss Boxer

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    I mean was it SFX on actions only? I don't think any other SFX should be affected. Best thing is to send an example to support@buildbox.com so we are all on the same page.
     
    Last edited: Jul 13, 2017
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  7. AndyG

    AndyG Miniboss Boxer

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    ok will do. Yes both sound files are SFX on actions.
     
  8. Eageron

    Eageron Avid Boxer

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    Here a little add on which could be connected to that problem! I use an action button (Strike) to perform the characters Slash. So when I gather another action (Invincibility) and perform a Slash while running Invincibility, it deactivates the action (Invincibility) and enemies can kill me, even though the Animation of the invincibility action is still running. Could there be a connection? Or is it normal that one action eases the next action?
     

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