Back when I was using Buildbox 2.2.8 and published Face Bump, the game wasn't opening on my iPad if I had 5 worlds, 10 menus and 6 atlasses. Reducing the worlds to 4, menus to 8, and the atlasses to 5 allowed it to open fine. I was thinking this might be because of a loading issue. Now, with Buildbox 2.2.9 being more optimized and I was to say make a game with hundreds of menus (yes) and 4 worlds but only 3 atlasses and a few kb of sfx and 2 mb of music. Would it work fine on iOS devices or will it still crash on loading time because of the number of UI? This is a big, weird project and I'm afraid of wasting weeks on it if it doesn't work xD What's the largest number of UI and worlds and atlasses you had in a game published on the App Store?