Here is a link to the Project File Here is a video of what I did. For Xcode you simply drop the HeyZap SDK into the framework section. Make sure you properly integrate your ad providers on the HeyZap end. If an ad is available the reward video button should appear. I haven't used this on Android yet so I don't know how. Sorry.
Great tutorial! What is confusing to me is dropping HeyZap into the frameworks section. I've managed to get it to work without dragging it into Xcode but perhaps that is because I had HeyZap interstitials designated on the game over screen...perhaps when I turn that off, I will have to drag it in and copy to the project. I think (and hope) that the BB team added HeyZap in the export if it detects "Reward Videos" is being used so you don't have to do this manually. (@Andy ?)
Is there any way to make the user install the ad and THEN reward them, instead of just showing the video ad? I think that would truly be beneficial And we'd get a lot of Monneyh!
It's working in Buildbox preview but I can't see the "reward video button" on the shop when i test it on android device! anyone can help me?
@imonedesign I had this problem for the longest time. Need to make sure there is a network connection. Also, it can take a bit of time for the ads to populate. There may not be any available.
if configured correctly the button will not appear even if it is scheduled to if there is not an ad available. It may take 30 seconds or longer before the first ad loads and is available.
@dark_dragon_blade_ : just tell the user that you give them 50% of the income when they install the app/game. You'll see it will work.
What do we need to type in Project Settings > Advertisements > HeyZap? Our ''Publisher ID'' from HeyZap's Account Details?
You should try with Interval of Reward Video Appearing. Put at least Interval 2, it will appear every second time...
@HungaryBoy @DeadlySeriousMedia video not play when I click to reward video button I can't add heyzap framework to xcode because when it error
Hi, Try to first add Action Button for coin, let say 20 coins, and delete it from scene soon as you add it. It will stay in your Action Folder. After that add Purchase button, on Shop or Game Over Scene, and link to Action coin that you have added before. Mark Buy and Use, and set Purchasing Method Reward Video, Ad Network HeyZap. In HeyZap Dashboard set only HeyZap Ad, if you have other Ad in your game to not asking twice for Ad Appearing. Add HeyZap Publisher ID to BuildBox. Try your game on BuildBox simulator to see if you get extra coins after pressing Reward Video Button. Export your game to IOS, no need to add additional frameworks as they are already added by BuildBox. For Android one extra feature you will need to make. You will need to set Interval of Appearing reward Video Ad, this is how we have fixed our Reward Video Ad to appear. And also we have added HeyZap to Shop Scene on every 4-th entering, this is how all Reward Video Ad working at us. Hope this will help a little bit.