Here’s a quick node to blink an asset. It’s a simple set visibility to true or false. You can set the blinking speed, how long it blinks for and...
[MEDIA] Any thoughts/feedback on this? This was created with 5 nodes total. I combined the move and circle nodes and added some other...
Messed around some more and got it to work…something with the connections
So I have searched and tried some of the suggestions such as placing the event in the start scene to enable the jump menu, but it’s not working....
great...thanks I'll give it a shot
How do I get the current postion of an object that is moving. I have tried this.entity().position() but it only returns the position value of...
Thanks I’ll check it out
Cant find any info around this, but how do I have multiple enemies follow different paths like in a 2d shooter where they fly down maybe into a...
I have been using the new beta version of buildbox 3 to create a 2d game. Hopefully their will be some backward capability to open those files...
forgot pic
Hopefully I explain this properly. I trying to move multiple objects as one and I want the movement to be similar to a snake where it wiggles...
will do..thanks much appreciated
Unfortunately not. The node is not positioning correctly between devices. If I had the option as in attached pic that would most likely work....
So the issue only occurs when I add the default entity object from the asset library on the UI screen. It doesn’t give you the option to stick...
Thanks for the response...unfortunately I’ve tried all the various options. I’ve had stick to edge on in the animations and I’ve also added it as...
So I've looked for a solution and have'nt found any. I added an entity to the UI screen to display lives and have lined it up to the top as shown...
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