Good job on this! You are truly amazing esp. with what you do with Buildbox
This is awesome. Thank you so much as always @Vlad-NY !
I am glad they at least keep it updated it to keep up with policy requirements. Lots of the most popular Buildbox games are made with Buildbox...
For real though. The amount of App Store features and the high quality of games that came from BB2 proves that
Yes! Buildbox Classic ;)
After five years the game will soon be available on iOS, Android, and Steam! Here is the trailer: [MEDIA] Pre-order on the App Store:...
Event observer can work and there are nested actions in the death animation of the enemies. Once you collect certain number of coins and points...
I prefer this at its peak over the cord, too haha
Try to indicate that your app if it has ads it basically collects almost every bit of data out there. Look into it more must just be the data...
Then add a UI after the loading screen that has your studio logo and a timed event observer that leads to the main menu UI after 2 seconds
Game loading too fast? That's a good problem to have, in all honestly. Especially since the longer time the game loads the more likely the user...
We still use it. It's still important to maintain our games and keep them updated so they don't get taken off the stores. And BB2 seems to be a...
URL Button has never worked on the export for Windows, only mobile. COnsider just putting a text inviting people to visit your website
Buildbox 2 is epic. Most of the biggest BB games came from it.
great job on this!
I thought Buildbox always had AAB support. I've been exporting the games as AAB in Android Studio for the past two years now I think. Build then...
I would also like to point out these genuine fears that I have: If Adbox implements Admob and a Buildbox user implements their own Admob ads,...
Hi, @Sean Buildbox. I just want to clarify. Does this mean this screen still not be in the new Buildbox versions going forward? And we have to...
Oh yes Windows exe export is what I always use for Steam. I That link is what taught me to upload it to Steam. As far as the OpenAL thing I'm...
Ah. I may not have updated my copy. Still, as far as I know boxers that publish on Steam like me export it as Windows EXE. For me, Windows EXE is...
Separate names with a comma.