My character's bullet fires constantly, without the player having to tap or anything, as intended. However, I want the bullet to travel only a...
In my project as soon as a character completes one level, it immediately leads to the next level. Is there a way to delay the next level from...
I'm working on a game with the "Around the World" preset where the character revolves around an object. How do I make it so that it scores a point...
I'm trying to make it so that a point is added to the score whenever the character collides into an object, but whenever the character collides...
How do I move on to the next level (or a certain level) when the character collides into an object? Is there a way to do this in Buildbox?
I'm trying to make it so that when my character collides with an object, the object disappears and another copy of that object appears 300 pixels...
I'm trying to make it so that when the character collects a coin, another coin appears in another spot above where it was, and then when that coin...
In my game I have 8 unlockable characters, each of which takes you to a different world within the game. On the shop screen (where you select your...
I'm working on an avoidance-style game where the player can only move the character horizontally, and the game is always moving vertically. How do...
I'm trying to figure out how to make a game like Tap Tap Dash, specifically turning 90 degrees clockwise for two corners in a row, or 90 degrees...
I'm trying to make it so that when the character reaches a certain corner and the player touches the screen, the character rotates 90 degrees...
I'm trying to make it so that the player has to make the character collect item A first, and he has to collect item A before item B, otherwise if...
I'm making a game where a character bullet has to fire upward when the screen is tapped. I already have the button that covers the entire screen....
I'm trying to create a platform jumper like the games Damn Daniel, Cash me Outside, Juju on that Beat where the objective is to jump from one set...
I'm trying to make a game using the "Around the World" preset. In the game, the character orbits the planet and the object of the game is to tap...
Is there a way to reward the player with certain medals based on the score they received? For example, if they score more than 5 points, a bronze...
I've integrated my HeyZap mediation into my game (went through all the steps in the tutorial here...
For my game I'd like to add the ability to shake the phone in order to have something happen in the game. Is that functionality available in Buildbox?
I'm trying to make an enemy move to the right a certain distance, then move to the left the same distance, then back to the right the same...
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