My character's bullet fires constantly, without the player having to tap or anything, as intended. However, I want the bullet to travel only a...
In my project as soon as a character completes one level, it immediately leads to the next level. Is there a way to delay the next level from...
Do you have a .bbdoc of you doing this? I've tried this numerous times but still can't get it to work. I'm also using the 'Around the World' preset.
They just responded and told me that he raised the issue of actions spawning only once on Friday. He said he just filed a bug report about it so...
I think I might know what the problem is. If you take extra time to collect the coin, you will gain more than one point. In my game, you switch...
Thanks, I've sent my file to support to make sure there aren't any bugs. Also, what version of Buildbox are you using?
Are you sure when you test it it only adds 1 point each time you collect the coin after the first time? Because for me it adds 3 or 4 (or however...
Thanks for putting that together for me. Unfortunately, I've tried this already and the coin actually provides multiple points every time it's...
I tried that already, but every time the object moves to a different location the action is no longer there. The action is only there and can only...
How do I place an action in another action? Do you mean copy an action and paste it in the first action's action animation? What I'm trying to do...
I can't defeat objects because the character doesn't fire bullets; all it's supposed to do is change the direction it orbits when the screen is...
I'm working on a game with the "Around the World" preset where the character revolves around an object. How do I make it so that it scores a point...
Is this not possible in Buildbox?
Tried it. That doesn't work because I need the character to be in the exact position/location that it was in when it touched the Menu Jump. When...
I need to have the character move to another level within the same world. I'm also using the "Around the World" preset. Is there no way to collide...
I'm trying to make it so that a point is added to the score whenever the character collides into an object, but whenever the character collides...
Portals don't take you to another level. I've also read the tutorials but I'm having a really hard time figuring out how to do the action that...
I'm not trying to take the character to a different world; I want them to go to another level within the same world. Menu Jump doesn't do that.
How do I move on to the next level (or a certain level) when the character collides into an object? Is there a way to do this in Buildbox?
I'm trying to make it so that when my character collides with an object, the object disappears and another copy of that object appears 300 pixels...
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