Is the "remove unused components" option still in BB 2.3.6? I can't find the option. Maybe it's done automatically now when you "convert to clones."
The only thing I can think of is that the label is set on “world: all.” I did this because I have some other worlds that if the player gets a new...
Hey, So I exported my game and have been testing on device, and I've encountered what seems to be a really really weird bug with the best points...
Thanks, I’ll be sure to check it out when I get the chance.
Yeah, I've been browsing around the forums and it seems like there's been this sort of bug with BB confusing event observer 'total coins' with...
This bug is still around in 2.3.5 as far as I can tell. Has you found a workaround @Christoph? Edit: just saw the latest update notes for 2.3.6....
This issue/bug (with total coins event observer) is still around in 2.3.5 fyi @Andy. "Total coins" seems to reflect the total number of coins ever...
Yeah the problem is that "total coins" records the total number of coins the player has ever picked up. So once they get 100 coins, even though...
Oh, very cool. Do you know when that course will be released @volcank? Thanks!
Many popular games published on the App Store these days have challenges (such as "collect 10 coins in one run") to drive retention and give...
I've been playing Hoop Shot Basketball for a few days (it's really well-polished and fun), and I'm mostly curious about question #1 above. How...
Also I will say that I know BB3 is going to be great and all and much more powerful, but I agree that adding the node system with the ability to...
You can make your own randomizer by creating a new world with an attached UI that covers up the world. In the world, put as many levels as you...
Yeah event observer seems completely broken. The "best score" doesn't actually check for a new best score. The "session points" and "total points"...
Unfortunately I couldn't get it to work. Neither making the font larger while scaling the label down nor making the font smaller while scaling the...
Yeah, I see what you're saying. If I make the font size smaller it's fine. But it's a bit annoying that there's a limit to how big those labels...
Thanks for the ideas. I will definitely try one of those. But @Andy this is something you might look into, just a simple ability to add vertical...
Hey @AaroArts , I'm working with that daily reward refill label and still can't manage to get the timer and the max refill count to separate, no...
Hey @volcank. I love the game. I was wondering how you implemented a few of your awesome features though: 1) How did you implement the "swish"...
I was playing around with @mikafabz game Slip Away (the hugely successful one) and noticed a few feature in it that I am trying to implement....
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