Have you tried to play around with the Default animation, and TakingDamage animation, inserting empty frames?
Yes, did a screen vid for you: [MEDIA]
Just FYI, I found a workaround using the health component as follows: - added health component to the object (not to the unit) - edited the...
Ps. ps. checked with the linking the apple itself (copy of the same unit), and they won't rotate on the ground 100% together, even if I make them...
PS. also experimented with the advanced move component, without any results.
Hi, I am trying to achieve in a simple physics platform game the following: an apple falls from a tree, then my character touches it, which...
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