Swipe controls works perfectly in a project I'm working on; isometric style. That's until I add an animation image to the Advance Move swipe...
A twisted breaker style game with gravity and physics. Shoot the Tringes and destroy them all to advance to the next level. Avoid the Blaxxes,...
Hey boxers. Here scratching my head for a while on... How can I setup an object that kills the character only when the character's bullet hits...
Tons of crashes when the Command Key + C is pressed during heavy use.
Action sounds are still playing when the character enters secret levels (world) even though the action was removed.
A few light years away. Alien life was discovered on a red planet. Inhabited by little creatures known as the Truzzles. These little creatures are...
[MEDIA] [ATTACH] The Blobs have evolved and were expelled into outer space. Now they're threatening human...
Action animations are not showing in simulator; BB version 2.2.6... Worked well with 2.2.5 That, bundled with tons of crashes when performing...
I'm creating a landscape game with about 4 background layers. Each time I drop a new asset in BB, the first three background layers are moving to...
After placing an Action button on Game UI and adding the relevant images, setting layering to above character, the image still loads under the...
For some weird reason, control functions aren't working in the worlds duplicated. Advanced move controls only work when connected to the original...
Hi guys. My latest release. [ATTACH] [MEDIA] Available on Android View in Play store Available on iOS - View on App Store
I have some assets with complexed transformation functions to simulate flashing/blinking effects on spot, and a few times they're appearing in...
I have an enemy with a sound, the enemy spawns randomly from a position off the screen. When the character touches the menu jump logic piece,...
Images can no longer be copied from World ui to menu ui. I've been doing this for my upcoming project so that each world menu would have the a...
How can I have death animation for an object whilst keeping the object's destroy type to no destroy. I want the object's death and animation...
Adding trail to action animation via animation editor crashes BB when testing in simulator
Available July 7, 2016 [MEDIA] [ATTACH]
If screen/controls is/are touched upon death/defeat, success screen loads with disabled buttons. Can't release or update with this bug. [ATTACH]
I have a hidden level setup, it's sharing the same UI as the endless mode. If I collect 50 coins in the endless, and die I can share that amount...
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