All three parts of the this series might be useful to you....
But here is the part where I explain Ghost Jump
a departure from the Pixel art?
saw this tweeted out... brilliant stuff @Phill Mason ... thank you for this!
put your scene together in layers... you can select items and use the menu command new layer from selection if you haven't set up your scene in...
make things happen off screen and use logic pieces to move your enemies very slowly until it's time for them to show up, then you can use logic...
I'm doing some super coin punching right now... classic DSM...
@Phill Mason he put on that dress... gave him super dev powers
is it always this way no matter how many times you restart... I'm just wondering if there is some data being saved in the...
also @tiana_crump what about COPPA and push notifications
yah... you could get this judge...you wouldn't want that to happen
just brainstorming untested here but can you link the particle to the object?
Hi @tiana_crump ! We could use a blog post on the ins and outs of COPPA compliance, including everything we need to know about kids games having...
are you aware your info button isn't working?
the death animation on the bomb needs to contain an enemy big enough to fill the screen so it kills your player on contact... this enemy needs to...
how are you able to compile an .ipa in unity?
why aren't you using a menu jump to pause for instructions... why are you using a timer?
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