I'm having trouble figuring out how should this be done in a dogfight game...
play the game, find a power-up, pick it...
Ok, for everyone else with the same issue, I have found out what was causing a problem...
I had an ACTION set inside the character "Taking Damage...
I have seen this often so I'm curious, what's with the number 32?
Why don`t you use 1x1 pixel images for solid colors?
Sorry, I don`t think I can help you - I'm new to this as you are.
I just had the same problem.
I used to check "skip dex check on compiling"...
It's crashing, constantly every day, endless times a day... eventually you learn not to do what it doesn`t like... and save absurd number of...
Thanks for the info.
I'm wandering what is the "many" in "too many objects" or "too many connections".
That's really relative - how much is many?...
I had the same problem. I switched over from Eclipse to Android Studio.
It's rather straight forward.
export the game to a folder
run the android...
I'm wandering if anyone had this problem before.
I setup lights in buildbox, but when I start the game in debugger they aren`t there.
Tested it and the approach works with Points as well.
I'm unable to figure this out (if it's possible).
so basically, when you finish the world, you should see:
Separate names with a comma.