Aha no that's not possible inside the software. You will need to import a mesh.
In BB3 when you click on an object (cube or whatever) you will get 2 nodes. Start and 3D model. Whatever form you see in start is your collision...
About the TelePorter. It looks like the teleports only transports 1 object (character) (without attachments or linkers)
Tried with the IsoCar...
My Mac running BigSur is getting way to hot with this version compared to 3.3.6 doing the exact same thing :(
It looks like the teleports only transports 1 object (without attachments or linkers)
Drop a light on the object and start fiddling o_O.
Maybe "stick to edge" is off for the left images.
You can start a chargeback case with your Credit card provider. Send screenshots etc.
Looks very nice. Success with the release.
Maybe a good time to start thinking about "offline mode" again.
SSL handshake failed
User does not exist
Glad I'm not the only one though.
qwerty but shorter :)
@LBPToo is there also an update possible for "if collide" to detect if an object stopped colliding?
Your game look great! but this is a forum for Buildbox not Unity :/
@Jane72032 You can use Velocity Drag node to stop it from spinning. 0.2 on rotation worked for me.
Ask Smart Penguins :-) [MEDIA]
Try "If Collide" "Signal invert" on 3D model.
Try "Stop Move detection" @ https://smart-penguins.web.app/nodes/
Separate names with a comma.