By importing OBJ sequences? Also, by very soon you mean what? A month, 3 months a year?
Well, it's almost 2020(in 2 months), calling this a "possibility to have an animation" is simply irrelevant. FBX skinned mesh support and...
Thanks for the info.
Expected this year or early next year?
^ that and lack of properly exposed API-s is what's holding me off for more than a year now. I'd love to use this as a solo-dev 3d game...
It shouldn't crash anyway, it should give a null reference or incompatible type error
Still waiting for at least some sort of Animation controlling and Simple mesh manipulating methods :| at least vertex manipulation
Title is pretty much self-explanatory, it really slows down the conversations, people can't gather at the same point in time to actively discuss...
Yep it works now in both OP and your pre-last post. Oh and looks great keep up a great work.
Yep :/ here's the screen
The Video is down
4. Ability to import FBX files (with animations, cameras etc.)
5. Animation controller (with blending and IK FK support)
Sorry for the typos, I can't edit my post.
I'm a co-founder of a Game Dev studio, we're mostly focused on Unity and Unreal atm but we're always looking for new tools, engines and...
and you can't even tell it stop Animation X and Start Animation Y?
So having that said, how do we import, control or blend 3D animations?
Separate names with a comma.