Check your effected Asset. Is collision group (of the object you want to collide with) set to Enemy? (Or change effected Asset option to the the...
Collision of the half ring does not work properly. It's a bug with BB.
Will do. Thanks!
Maybe it should increases the vertical drag force etc but its not.
Personally I would not call a node Gravity if it's just increasing the...
The Gravity I'm talking about only has one input "Strenght" and its not doing anything when you change it. I was hoping to control the gravity of...
So @Sean Buildbox what is the Gravity node supposed to do?
The "Animated Platformer" does not seem to be working together with "Platformer Mobile Controls".
When changing Walk/Run...
You'll need nodes Is Touched, Touch and Scale Animation
3D Trail that worked in 3.2 (and previous versions) does not work in 3.2.1
JS Error [asset: Cube, component: Trail 3D, line: 124] - Error: 1st...
Works better than the "Attract" node but its not dynamic. :(
Its in 3.2.1
It's been going on for a while. I'll send a bbdoc demo.
Are you aware of some collision shapes not working? Not responding to if collide or just falling through static or kinematic objects when set to...
Try the collide output of the start node of the ball. Connect to timer node (2 seconds) (test with color node for example).
And don't forget (like I did) to scroll down and click "save" ;)
Try this. In the coin instead of if collide -> remove
if collide -> send (give unique name) -> receive (same unique name) -> remove.
@Sean Buildbox BB 3.1.2 is very slow compared to 3.1.1 (On Macbook pro 16gb)
Are you working on this issue or is it just me?
Did you even try? Or you just leaching?
Try "Touch" node. It had touched and Release function.
Separate names with a comma.