All mentioned can be done inside buildbox currently.
1) Creatively using animation editor inside the menu ui, combined with either advance moves...
Great thread man. It's the wild west out here for sure. Best of luck on your continued findings.
Yes it isn't actually in 3D as most have assumed. You can build it inside current version of BB2 if you wanted.
Pretty much :D
Here you go: https://shoptly.com/mobilemarket
Here is the official file inside the thread :)
Back again with a smash!
I think we will see a development in this over the year. Buildbox audience will def expand ;)
Make sure your image is on a transparent background. Delete the background layer in photoshop, then export as png.
Here are a few fixes to try for this impossible problem fellas:
1. Increasing the death delay into the 10 hit object. This gives a time interval...
I've been brainwashed by Trey Smith, don't feel bad :confused::D
Hmm. Maybe using advance move operations. Not sure what the gameplay is so this might not be a solid solution, but try working with the advance...
Your best bet is making a group layer and playing with auto depth sorting. Sadly it only works in one scene and not across multiple.
Yeah just a template guys. Adjust to your needs like suggested and see what works for you, just the foundation here.
Oh sh*t haha sorry guys one sec!
I think he may be using menu jumps to switch between ui worlds with opposing advance move operations (with timeout) for the jump direction. You...
Lmao dude you are too good with these :D:D:D
You’re unfortunately right @TreySmith.
Let me stick to what I know :D:p
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