Whatever we implement by ourself is still going to be messy and limited? Let BB Team come with a proper system for this.
@Sean Buildbox Please pin this thread. I posted in previous release thread. I am reposting here for follow up.
Lable inside an Asset in...
@Sean Buildbox Here is a screenshot. Red Plane is above Green Cube (Labeled with text 2). But the text is showing above the Red Plane, will DM...
@Sean Buildbox Yes. It's always on Top in the 3252 build as well.
Lable inside an Asset in World is always sorted on Top, need to be sorted based on where that asset positioned inside the Scene.
Thanks @Sean Buildbox
I already released an SKLevelSelector Node for User to Start Levels from where he left on next...
Hi @Sean Buildbox,
Thanks. Saving Settings is crucial for testing games in BB Preview and give options for the Developer/Designers to reset....
Before implementing the publisher's SDK. We need to reach the publisher's KPI. I have reported many bugs and not fixed yet. Then how we expect to...
No problem in the template, just
1. increase in TotalLevels
2. and add more Level outputs in SKLevelSelector.
Hi @Sean Buildbox,
Supporting Haptic Feedback for devices older than iPhone 7.
As I reported this earlier, BB3's Haptic Feedback is working from...
@itzonator Good News. I am glad it helps you.
@itzonator I replied to you.
Okay. Send this updated bbdoc to me. I will check in my BB3.
Can't you read my previous message? I am trying to help, but you already wasted my lot of time. If somebody else also facing the same then I will...
I think you have some issue in your system or BB installation. It's working in my both Mac and Windows with BB3 Version 3243.
First let me know the issue you mentioned (Not going to 2nd level) is in template or yours?
It's working fine with the latest BB3 3243. What version of BB3 build are you using?
To prevent mistakes for some of you guys. I have added a SKLevelUp Node, which is in SKLevelSelector Asset. Just copy and paste in the Character....
Separate names with a comma.