If I switch collision shape for enemy asset to "mesh" it gets ignored completely. Am I missing something? Is this a feature or a bug? Here is sample project: https://drive.google.com/open?id=17gXHz1qn6qChAdGvqk9NqzYMYsvnzlAw
So, it looks like this happening when platform and enemy collision shapes are both set to mesh. If I switch platform collision shape to "cube" - collision detection starts working fine. This looks like bug to me.
@buildboxuser I remember Nik telling me that mesh collision shapes cannot collide with other mesh collision shapes. The suggestion is if that is what you want then use the hull collider
@PunkPuffin thank you! Changing to hull collider does the job: mesh platform + hull enemy do collide, not sure why I did not try it myself... But now I'm wondering what are the implications of this change)
No problem. It got me too but that is apparently just how it is. I don’t know exactly what Hull is but my assumption is it is a simpler version of mesh that probably excludes some sort of internal mesh structure but I’m not certain.. if you really need to know I think you need to ask support and get the real details straight from the horses mouth